결국 남의 힘을 비는 모습이 조금은 안타깝지만
다른 무엇보다도 중요하다고 생각되는 것이기에
지금의 나에게는 조금도 부끄럽지 아니하다.
Wag the Dog was produced and directed by Barry Levinson. The screenplay was credited toHilary Henkin and David Mamet. The film is based on the novel American Hero by Larry Beinhart; however, the film differs greatly from the book. In the book, the president is specifically George H. W. Bush (in the movie he is unnamed), the fake war operation is explicitly Desert Storm, and the war actually occurs, instead of being entirely falsified.
To unlock Encore Mode, which is Eternal Sonata's New Game+, you must beat the game once through. After you beat the game, watch the ending and save your game. Then, start a new game from your old save file.
If you're in need of money, remember that you can take pictures with Beat's special skills and sell them to vendors. Pictures of enemies and especially bosses are valuable and can net you lots of cash.
Be sure to build up your Echo Meter during each battle so that you can unleash your special attacks with more damage. You build the meter by attacking enemies with your regular attacks, which will build it up to 4 hits, 8 hits, 12 hits, 16 hits, 24 hits, and 32 hits (the latter being the highest). Unleashing special attacks at that plateau will result in the most powerful attacks your characters can use, but be sure to use them in the present battle, because the meter, even if unused, will be reset before the next battle.
Cut Scene script
http://faqs.ign.com/articles/854/854797p1.html
youtube 공략 동영상
http://www.youtube.com/profile?user=ZeromusX#g/u
http://www.youtube.com/view_play_list?p=9DDA571845833EC7
http://www.youtube.com/user/omegaevolution
Walkthrough
영문 공략이다. IGN판
더보기
Eternal Sonata for Xbox 360
FAQ/Walkthrough
Author: Jason “nimerjm” Nimer
Version: .01
FAQ Start Date: September 19, 2007
FAQ Completion Date: September 30, 2007
Author’s Note: Welcome to the worlds best, and certainly most complete,
Eternal Sonata FAQ/Guide/Walkthrough! By following this guide, you’ll
get from the start of the game to the very end without missing a single thing.
Lucky you! Whether you are an old time RPG fan like myself, or a brand new RPG
enthusiast, Eternal Sonata is a solid title with something for everyone. Enjoy
the game and thanks for reading!
*Table Of Contents
*Part One: Introduction
-Introduction
-Legal Information
-The Basics Of Eternal Sonata
*Part Two: The Walkthrough
-The Walkthrough
--Chapter One: Raindrops
--Chapter Two: Revolution
--Chapter Three: Fantaisie-Impromptu
--Chapter Four: Grande Valse Brilliante
--Chapter Five: Nocturne
--Chapter Six: Tristesse
--Chapter Seven: Heroic
--Final Chapter: Heaven’s Mirror
*Part Three: The Encore Mode
-The Encore Mode
*Part Four: Supplemental Material
-Xbox 360 Achievements
-Score Piece List/Locations
-EZI Items List/Locations
-Question And Answer
*Part Five: Everything Else
-Contact Info
-Special Thanks
-Conclusion
*Part One: Introduction
*Introduction
Eternal Sonata is an epic, musically themed role playing game for the Xbox
360. The game was developed by Tri-Crescendo Studios and published
Bandai/Namco of America. The game is based on the music of composer Fredric
Chopin and his dreams of a complex musical fantasy world. The game was
released in America on Sept. 18, 2007 and retails for $59.99 (USD).
*Legal Information
This guide is the sole property of Jason “nimerjm” Nimer and
IGN.com. The guide is intended for entertainment purposes only. This guide is
not to be posted, in full or in part, anywhere but IGN.com. This guide was
written and compiled by Jason Nimer, with no help from any outside sources or
individuals. This guide is not to be changed or altered in any way without the
express written permission of BOTH IGN.com and Jason Nimer. Basically, this
guide is for IGN only and it isn’t to be changed, stolen or otherwise
fiddled with. If what you are doing with this guide feels wrong, it probably
is ? quit it. Easy enough, right?
*The Basics Of Eternal Sonata
This section of the guide is a simple breakdown of how the game is controlled.
This information can also be found in the games instruction manual.
-FIELD SCREEN-
Left analog ? Walk/run
A button ? Talk/Search/Contextual Action
B button ? Cancel
Y button ? Bring up Main Menu
Start button ? Pause/Skip scenes, text
-MAIN MENU-
D-pad/ Left analog ? Select menu item
A button ? Confirm
B button ? Cancel/Back
Y button ? Change party order
Left/Right bumper ? Change tabs/pages
-BATTLE-
Left analog ? Walk/run
A button ? Attack
B button ? Defend/block
Y button ? Special attack
X button ? Use item
Left analog (click) ? Skip action
Left/Right bumper ? Select item/escape (hold down LB/RB)
Start button ? Pause/Skip scenes, text
Left trigger ? Change view
*Part Two: The Walkthrough
*Walkthrough
This walkthrough is divided by chapter and sub-divided by area. If you are
looking for a specific enemy/boss/area or chapter, simply use CTRL-F (or Apple-
F for my fellow Mac users) and type in what you are looking for. Easy. Make
sure before reading a section that you are OK with a few minor spoilers.
Writing a guide such as this one without spoilers would be impossible for me
to write and even harder for you to understand.
One last thing, dear reader ? This game is an action RPG. I will not be
wasting my time and yours describing and cataloguing each and every minor foe
in the game. Being that this is an action RPG, every enemy encounter (not
counting boss encounters) should be handled the same way ? inflict
damage and keep yourself alive. Stick with that game plan and you’ll be
fine.
*Introduction
On Eternal Sonata’s main title screen, select New Game, pick your
storage device for your saves and watch the short introduction cut scene.
After it is over, listen to James Q. McBoomingvoice explain about Tenuto, the
Village of Flowers. Shortly after this, you’ll be privy to a mother and
daughter’s discussion of human nature and the waves in the nearby sea.
Last, you’ll see a scene of Frederic Chopin on his deathbed with his
doctor discussing his diagnosis. Once you’ve seen all this, Chapter One
will begin.
*Chapter One: Raindrops
-Path to Tenuto: South Section
You’ll now have control over a young girl named Polka (the girl from
before). Take a minute to acclimate yourself to the controls, or be lazy and
check the Controls section of this guide. Your first task is getting Polka
back to Tenuto, so follow the path. Take note of the game’s first save
point, the glowing blue statue, sitting just off the path. Save your game now.
Continue up the road and you’ll encounter your first enemy ? the
dreaded onion. This fight is mainly a tutorial on how to do battle, so pay
attention to what Polka has to say. Follow her directions, finish the onion
and get ready to move on.
Up the road a little ways you’ll need to fight another onion. It’s
not very dangerous, so take a minute to see how your “turn time”
works. You’ll probably want to practice up on blocking, attacking and
combos as well. Before you leave this area, keep you eyes open for a treasure
chest just off the path. Inside is a Peach Cookie. Yum.
-Path to Tenuto: North Section
Keep on the path and fight onions as you see them. All you really need to do
here is press on, though if you stand by the cliff next to the red flag,
you’ll see a question mark over Polka’s head. Press A and
she’ll talk about the ocean. Get used to these question marks.
Keep going to trigger a flashback scene with Polka and some of the locals. Aww.
After the scene, you’ll be at a fork in the path. There is nothing to
your right, so take the left path to find another chest and a few more onions.
By now you should be a pro at fighting, so just collect the experience and
head up the path to Tenuto Village.
-Tenuto Village
First things first…walk straight up to the save point and use it. Now
it’s time to go exploring. Check out the first house on your left. There
is a guy on the stoop talking crazy and a cleaning woman inside. You can also
find a cat hiding under a bed (remember the question marks…) but it
serves no purpose yet. You can talk to the man and his horse if you want, but
your goal is the large building past the arch.
Enter the large home and you’ll get a scene between Polka and her mom.
It seems that Polka has a disease of some sort that gives her the power to
heal people. It also makes everyone afraid to touch her. Rogue from the X-Men
called, she wants her source of teen angst back. We’ll come back to
Polka in a bit but for now, just watch the next scene.
-Ritardando
After the scene, you’ll be in charge of a new character, Allegretto, and
his younger counterpart, Beat. Feel free to walk around a bit and explore, but
there isn’t much you can accomplish here just yet. Once you’ve
finished exploring, go up to the top right area of the town and you’ll
see some stairs going down. Follow them to the sewers.
-Ritardando Sewers: West Side
Save here if you want and go under the arch to start your first battle. You
probably don’t need to watch the tutorial again, but you can if you want
to. Fight off the rats and keep going. Once you make it to the first bridge,
cross it and head back the way you came to find a treasure chest containing an
Angel Trumpet. Get back to the side you started on and run all the way to the
end for another Peach Cookie.
Now get back to the bridge you used to cross the river a moment ago. Keep an
eye open while you make your way back; rats make for great experience builders
this early in the game and there are a few wanted posters for you to check
out. When you reach the bridge, you’ll see some light near the right
wall. Walk through this to get to the next area.
- Ritardando Sewers: Center
Fight the rats in the area for some experience and cross the bridge to see the
gated archway. Only two steps away is the control for the gate, so push it and
move on (still…question marks…). Walk all the way to the end for
another chest (Peach Cookie) and then cross the river to the other side. Fight
the last rat or two and walk through the light back to the west side again.
Also, if you really want to, you can explore the East Side of the area as
well, but all you’ll find there is a Poison Whitecap.
-Ritardando Sewers: West Side
Save your game here first. Then follow the path down and around the corner for
your first boss fight.
-BOSS: Bread Gang
This, your first boss encounter, isn’t too tough to get a handle on. The
main enemy is the giant rat, but the two smaller rats can be a pain as well.
Get Allegretto to concentrate on one while Beat takes the other. The urge to
ignore the two smaller rats is there, but if you don’t take care of them
first, they’ll heal the giant rat about once every other turn.
Once they’re gone, move in and begin fighting the actual boss. Keeping
Allegretto in the sun has its advantages; Sun Slash is the strongest attack
you have right now. The boss has a few multi-hit attacks (Cheese Slicer) but
if you guard, you shouldn’t take too much damage. If you fought the rats
in the sewers previous to this fight, you should be at level three or four,
giving you more than enough HP to take out the boss without much trouble.
After the fight, you’ll see Beat and Allegretto deliver some bread to
poor children
On a side note, you may want to use Beat to snap a few pictures of the boss.
You bring up the camera by pressing Y while you are controlling Beat and he is
in the light. You can hold up to 12 pictures at a time, so snap as many of the
boss as you can before your turn ends. After the fight, you pictures will be
ranked (A, B, C, etc.). The higher the rank, the higher the price the pictures
will bring in. Simply by using Beat to take pictures of enemies (bosses and
non-bosses alike), you can quickly and easily build up ridiculous amounts of
money.
After the fight, you’ll see Beat and Allegretto deliver some bread to
poor children and talk about the high tax on goods in Ritardando. The scene
cuts back to Polka’s mother searching for her and then back to
Allegretto and Beat’s secret base, where they discuss Polka’s
disease and the events of the day before. Watch the credits and a few more
scenes with Beat, Polka and Frederic Chopin himself.
-Tenuto Village
Once you are back in control of Polka, make your way through the flowers to
exit this area. Before you do, check the shed for an extra Floral Powder. Now
follow the path down to the village and go back inside Polka’s house
(the one with the arch). After the scene, check the bedroom for an Angel
Trumpet.
Leave Polka’s house and head through the town to the other side.
You’ll see some dark stairs to the right. Those lead to the next area,
but before you go, check the flowers by the stairs for another Peach Cookie.
-Heaven’s Mirror Forrest: Entrance
Follow the path through a screen or two and you’ll come to a fork in the
road. Use the left path first, and you’ll fight an enemy guarding a
chest. Take care of him and open the chest for a Poison Whitecap. Backtrack
and use the other path to get to the next area.
-Heaven’s Mirror Forrest: South
Follow the path to a 3-way intersection. There is an Angel Trumpet on the left
path and nothing at all on the right. Collect the item and continue on the
main path.
-Heaven’s Mirror Forrest: Middle South
At the first fork in the path, go right and up the stairs for a new weapon for
Polka, the Walking Parasol. Equip it and get back to the main road. When the
path forks again, head down the left road to find an enemy or two, plus
another Poison Whitecap. Return to the main road and proceed to the next area.
-Heaven’s Mirror Forrest: Middle North
The path splits almost immediately here. Continue to go straight and around a
corner to fight another enemy and to get a Copper Necklace. Give it to
whomever you like and head back to the main road. Now take the left path to
find a save point and a few more enemies. Use the save point and once
you’ve got everything ready to go, head up the path to your next boss
fight.
-BOSS: Forest Boar
This boss will be crazy hard if you aren’t AT LEAST level 4. The enemies
in the previous areas give good experience, so if you need to level up, do so
before fighting this boss.
The best strategy for finishing the boar is to have Frederic attack its sides
and back while Polka heals herself and Frederic with Orange Glow. Keep Polka
in the light but try to get Frederic into shady areas so he can use Piu Grave.
The main issue with this boss is that he has some difficult to block moves
that do some good damage to your team. His charge attack (Boar Charge) and
seismic toss move (Winning Shot) both do up to 500 points of harm, so try to
block and keep everyone’s health up with Polka. The Boar also has quite
a few hit points, so don’t get discouraged if you feel like nothing is
hurting him ? he’ll die soon enough.
After the fight, your party will go up to level 2. Basically, this means that
your action gauge during fights is always draining, no matter if you are
moving or attacking. It makes things a bit more difficult but you’ll get
used to it in a battle or two. You’ll also be able to use your Echo
Meter now, but it isn’t listed here and you’ll get a tutorial on
it a bit later. We’ll come back to it then.
Now watch the scene with Polka and Frederic in the Heaven’s Mirror/Death
Light flower field. Before you know it, you’ll be back with Allegretto
and Beat, who are hatching a plan to petition the government about lower
taxes. Your destination is Forte Castle, so you’d better get going.
-Ritardando
Once you have control of Allegretto again, he’ll wonder about the kids
from the sewers. We’ll get to them in a minute. For now, equip
Allegretto with the Saber you found earlier and head to the now open shop.
Now, to sell those photos we talked about earlier. They should bring in quite
a bit of gold (up to 4,000 a picture from what I’ve seen), so use that
money on building a large stockpile of Angel Trumpets and Peach Cookies. None
of the weapons or armor on sale is of any use to you right now, so skip buying
that stuff. When you’re done, head back to the sewers from before.
-Ritardando Sewers
Save your game here first. You’ll need to find your way back to where
you fought the Bread Gang boss, but it shouldn’t be too difficult. You
can fight some rats on your way for a bit of experience, but it isn’t
necessary. If you do choose to fight, take note of the new icon in the lower
right area of the screen. This is your Echo Meter. Like I said, we’ll
get to that in a minute.
-Ritardando Sewers: Rear Section
In here, feel free to talk to all the children if you so choose. One of them
will trade with you ? your Rat Tail for her Stick. If you went exploring
before, you’ll know someone was looking for this Stick. Leave the sewers
and go back to town. If you’re like me, you’ll also want to kill a
bunch more rats. I enjoy RPGs much more when I’m over-leveled, but that
is just my preference.
-Ritardanado
Go through the town square and down the stairs to the beach. As soon as you
hit sand, do a 180 and follow the ledge. You’ll see a barred entrance
and a guy in yellow. Talk to him to trade the Stick for the Dentures. Make
your way back through town and run past the shop where you stole the bread.
Follow the path here to the next area.
-Agogo Forest: South
Follow the trail and you’ll begin a fight with an onion. This will be a
tutorial on party level 2 rules, tactical time and how to use the Echo Meter.
This is the last one of these fight tutorials you’ll need to sit
through. Pay attention ? the Echo Meter will be very important from here
on out.
When the fight is over, move forward and look for the wooden path on your
right. Use it to find another Copper Necklace, which you should probably give
to Beat. Fight the enemies on the path and continue forward to the next area.
-Agogo Forest: Middle South
The path immediately forks, so go to the right first. You’ll find
another couple of enemies and a Serpentine Lock, which is a better weapon for
Beat. Get back to the entrance of this area and take the left fork.
When the path splits again, use the right path and look for a chest on your
left. It is the Light Guard armor and you should give it to Allegretto. Then
give Allegretto’s hand-me-down, the Mail Shirt, to Beat. Talk to the
painter here and return to the main path, this time taking the left fork. Use
the save point ahead and prepare for your next boss fight.
-BOSS: Baby Dragon
Now that you have the Echo Meter, this boss isn’t very tough at all.
First, you’ll want to take out the rats to keep them from healing the
boss. Once they are gone, have Beat snap a few photos and move in with
Allegretto. On Beat’s next turn, have him fire away at the boss from a
distance. When it becomes Allegretto’s turn again, hit the boss with a
few regular attacks and unleash Sun Slash with the Echo Meter maxed out.
You’ll do a ton of damage and win the fight quite quickly if you use
this method.
After the boss is gone, you’ll get a lesson on Chopin’s life. I
won’t retell the story but it concerns the composer’s relationship
with popular author George Sand and their bout with Tuberculosis. You should
note that the piano arrangement playing in the background is Chopin’s
own composition, “Raindrops,” and the photography sets it off very
nicely. Who was it that said you couldn’t learn anything from playing
video games? They must be spinning around in their graves. Moving on…
-Agogo Forest: Middle North
You’ll regain control of Frederic and Polka at this point. First,
you’ll want to equip Frederic with the Bamboo Shaft and the Stone Sword
Hilt. Once you’ve done that, take the opportunity to save at the save
point in front of you. Follow the path around the corner and keep your eyes
open for a chest to the left of the road. It contains Pretty Clothes, a new
Polka item. Equip the Pretty Clothes before moving on.
Stay on the path, moving forward and fighting enemies. You’ll see some
stairs on your right, but don’t use them just yet. Continue going
straight for a chest containing a Glowing Tail. Now you can backtrack and use
the stairs. At the top, use the left path first to find a Wet Umbrella for
Polka. Once you’ve equipped it, follow the road across the two bridges
to the next area.
-Agogo Forest: North
Take care of all the enemies you see here before moving up the stairs in front
of you. At the top of the stairs, defeat the Giant Coconut and open the chest
behind it. You’ll get a Hunting Coat for Frederic. Equip Frederic, get
back to the main path and when you see a save point, use it. There is a boss
coming up.
-BOSS: Fugue
This isn’t so much a fight as it is a massacre. After the short scene,
Fugue will kill you. End of fight. Watch the following scene and Fugue will
leave. Next, you’ll get a bit more with the “real life”
Chopin and his doctor. Finally, you’ll switch back to Allegretto and
Beat.
-Agogo Forest: Middle North
Use the save point here before going any further. Weren’t we JUST here?
Yup. Don’t bother searching for treasure; you just opened all the chests
with Polka. Simply get back to the area where Polka and Frederic just lost to
Fugue. There is an old man in the area now; trade him the Dentures for his
Green Paint. Remember the painter from earlier? Backtrack to him and trade the
paint for a pair of Long Johns (the painter is in the Middle South area of the
forest in case you forgot).
Now you’ll have to run all the way back to where Fugue took down
Frederic and Polka. On the way back, keep an eye out for a purple rock, near
where you fought the Baby Dragon. Examine it for EZI item 1G.
When you get back, run through the area, under the gate and up the hill to
Agogo Village.
-Agogo Village
Run forward until a scene with Allegretto and Beat is triggered. The purple
haired girl is March, and she’s the one who rescued Polka and Frederic.
It seems Frederic has wandered off and Polka is having trouble remembering
what happened. Allegretto and Beat recognize her, but she runs off and gets
herself in trouble. Girls.
Don’t chase her just yet. Examine the small hut in front of
March’s house for your first Score Piece. Make sure to check inside her
house as well, you’ll find a Club Clover and a Twilight Feather. The
Clover is in a vase on the right side of the room, and the Feather is in a
birdcage to the left (it can be very difficult to locate, so be patient and
look for the question mark).
Next, head to the right and into the Item Shop. Inspect the box to the right
of the entrance for a Floral Powder and a Glowing Tail before going downstairs
to meet the shopkeeper. Sell any pictures you might have taken and buy
whatever you feel is necessary. Allegretto and Beat can both wear the Breast
Guard armor, Frederic can use the Cork Baton and Polka can equip the Guardian
Clothes, but she isn’t with you now so she’ll have to wait. Buy a
good number of Floral Powders because unlike other healing items, they heal
you by 50% of your total life, rather than assigning a flat number, like the
1,000 HP you get from Peach Cookies.
Leave the Item Shop and go down the stairs directly in front of March. Examine
the totem pole on the left for another EZI item 1G. Now you can save your game
and head west after Polka.
-BOSS: Ogre Champ
Just like every other boss up to this point, you’ll want to take out the
two smaller enemies before concentrating on the main boss. Use Beat to take
some pictures and move Allegretto in close to the Ogre. Use Allegretto and
Frederic to attack normally, along with Beat, who should be attacking from a
distance. Build up the Echo Meter to 32 and allow Allegretto to use a super
powered Sun Slash. If you’re in a pinch, Frederic’s Sacred
Signature move can be used to heal whoever is in the worst shape. The battle
is surprisingly easy and should be over in a snap.
You’ll get a few scenes concerning Polka, her mother and Floral Powder.
Then, Frederic will introduce himself to Allegretto and Beat. It seems that
Allegretto and Beat aren’t the only ones who have beef with the
government; March’s sister Salsa wants an audience with the powers that
be, for nearly the same reason as Polka. After another flashback and some
discussion, it is agreed that all four of you will head to Castle Forte.
Congrats on finishing Chapter One: Raindrops!
*Chapter Two: Revolution
This chapter opens in Castle Forte’s throne room. The king and his
advisor speak of Andantino and the people’s dreams for revolution.
I’m sure we’ll hear more about this later. Next, you’ll get
another lesson on Chopin’s whereabouts and activities during the
November Revolution in Eastern Europe, including his flight from Warsaw to
Vienna.
You’ll get another quick look at the king and his advisor, Legato,
before you regain control of your characters. You’ll begin on the Chorus
Plains, but make a quick u-turn and take care of a few things in Agogo Village
first.
One more thing needs to be mentioned before you start Chapter Two: Revolution.
You know those special attacks you’ve been using? As you level up, you
gain stronger ones. You may or may not have some new special attacks yet, but
when your characters level up, check it out on the same screen where you can
switch out armor and weapons. This info didn’t really fit anywhere, so I
just put it here.
Now get moving and go back to Agogo Village.
-Agogo Village
First things first ? equip Polka with the Guardian Clothes, sell
Beat’s pictures in the Item Shop and restock on any healing items you
may have used. Once you are ready, you can return to the Chorus Plains and get
on with things.
-Chorus Plains: South Side
Before venturing into the fields, run all the way left to find a new Frederic
item, the Leather Hide. Get back to the dirt path and head north. Make sure
you’re resisting the temptation to skip the fights; you’ll need
every bit of experience you can get. Approach the bridge to find three goats.
That isn’t a typo. Goats. It seems you’ll need to feed them to get
them off the bridge and out of your way. Collect the three sheets of paper in
the area and bring them back to the goats. One is directly behind you when
facing the goats, one is along the fence to the right of the area and the last
one is right near the entrance to the area. Cross the bridge into the next
area.
On a related note, you may have noticed that you have four heroes but only
three spots in your party. Why is this important? With only three characters
allowed to fight at once, one character will be need to be left out of
battles. Don’t worry too much, though; your unused character will still
gain the same experience points as everyone else.
As you get further into the game and more comfortable with what each character
is capable of, you will be switching out the members of your party to best
suit the enemies in the area. For example, in this area, I used Allegretto,
Frederic and Polka. The first two took care of most of the fighting at close
range, while Polka did the healing from afar. It is all up to you who you use
and why.
-Chorus Plains: South Lake
In this area, the enemies get a bit tougher, so be on guard. As you proceed
down the road, keep checking the left side of the screen for a chest. It
contains a Jezail, which is a slightly better weapon for Beat. Also, make sure
not to miss the goat herder, also on the left of the path. You can trade him
your Long Johns for some Goat’s Milk. This item trading might seem silly
now, but it will pay off later ? I promise.
When you get to the end of the path, a body of water will prevent you from
going any further. Good thing there is a detour nearby. Before running to the
right and using that detour, run all the way to the left and check the rock in
the corner for a Club Clover. Now use the detour to the next area.
-Chorus Plains: East Lake
You don’t have much choice of which way to go, so just head forward and
fight a few more enemies. A little further up the path, you’ll see a
save point. By now you should know that save points usually mean something big
is going to happen soon, so make sure to save. This area follows that pattern.
Before you enter the next area, keep in mind that whoever is your third party
member; they won’t be fighting this next battle. It is probably your
best bet to put Frederic and Allegretto in your first two party slots.
-BOSS: Maledictors
After a short scene with a new character, you’ll be tossed in this boss
battle. The easiest way to bring them down is to have Allegretto and Frederic
move in close to them while the new character stays back. Have your two
fighters wail on the enemy and finish each of their turns with their
respective special moves (Sun Slash and Sacred Signature). Have the new
character hang back and use her long-range moves. With Frederic alternately
dealing damage and healing, you shouldn’t lose any of your team and the
battle will end quickly.
Watch the following scene for some big revelations and your introduction to
your new party member, Viola, and her pet, Arco. Maybe that Mineral Powder
isn’t all its cracked up to be, huh? Either way, get ready to figure out
what is going on with Count Waltz and then spend five minutes waiting for the
game to stop beating you over the head with an allegory.
After the scene, Viola will be in your party. Before heading back outside to
the Chorus Plains, open the well-hidden treasure chest in her house for a Club
Clover then go outside to continue.
-Chorus Plains: North Side
All you need to do here is follow the dirt path. Make sure to make a mental
note of the guy who has lost Viola’s letters. You’ll be seeing him
again later. There isn’t anything else going on here, so just head up
the slope and into the next area.
Being an over-leveler, I returned to the East Lake are at this point. The
enemies there are strong enough that they’ll net some good experience,
but not so strong that they’ll have a chance of killing you off. Just a
suggestion.
-Cabasa Bridge
After Beat shares some disturbing news, just head across the bridge to Fort
Fermata.
Before you enter the fort, you’ll get another throne room scene. The bad
guys seem to think that the glowing Agogos (remember the one Beat tried to
take a picture of?) double the potency of Mineral Power. Apparently, that is
what Fugue was looking for when he kicked your butt a while ago.
After another short scene with your characters, you regain control. Simply
walk forward and enter the fort.
-Fort Fermata: Central Road - South
Follow the path and use the save point on your right. At the end of the road,
a locked gate will impede your path. Go through the broken wall to the right
to move on.
**Author’s Note**
The next part of the game can be extremely confusing. If you are following the
walkthrough to the letter, you should have a problem. If not, you have a
chance of screwing up the position of a rotating room, which could lead to
missed items, getting hopelessly lost and/or tearing your hair out. Stay with
me; it will be over soon enough.
**Author’s Note**
-Fort Fermata: West Side
At first, things in here aren’t too complicated. They’ll get bad
soon enough. There is only one path to follow, so follow it around a corner,
up a ladder, around a corner, down a ladder and through an orange doorway.
Keep fighting all the rats and Maledictors you see as well.
-Fort Fermata: Moving Room
In here, fight off the two Maledictors and move on to the exit.
-Fort Fermata: West Side
Use the save point here climb the ladder just before the next room. Run back
in the direction you came from, over the top of the room you were just in
(Moving Room) and down a small path. You’ll get the Paper Umbrella for
Polka from the chest here. Head back the ladder, go down and enter the small
room to your right. Press the red button and exit the room.
Look at that. The Moving Room moved. Wow. Climb the ladder and go left. Once
you run into the wall, follow this stone path all the way down (or south, if
you prefer) to the bottom of the area. Then follow the path to your right all
the way around until it dead-ends at a stone walkway. Go right at the walkway
and enter the large door.
-Fort Fermata: Over Central Road
There’s nothing to see here, so just save and keep going.
-Fort Fermata: East Side
Move south along the stone platform and you’ll have three glass paths to
choose from. Pick either one of the first two (they connect) and use the
ladder. Enter another small room and press the red button. That will move the
floating room again. Now go back through Fort Fermata: Over Central Road and
back to Fort Fermata: West Side.
-Fort Fermata: West Side
Now head all the way back around to the ladder by the save point you used
earlier. The floating room has now been moved to this area, so go down the
ladder, into the room and out the other door. You’ll find a chest with a
Poison Blood, a new weapon for Allegretto.
Go back through the floating room, past the save point and up the ladder. Go
down (or south) to the bottom of this room again and take the last path on
your left. Climb down the first ladder you spot and continue left until you
reach another small room. Press the button to move that room again and pick up
the Red Velvet for Polka.
Leave the room, go right to the stone walkway and go up, back to the ladder
and the save point on the left side. Go into the small room here and hit the
button to move that room once more. Now go all the way south, around the long
walkway and back through to the East Side.
-Fort Fermata: East Side
Go as far south on the stone platform as possible and go to the path to your
right. Use the ladder and go up to one of the two doorways to the floating
room. Travel through the floating room and out the other side, where
you’ll need to follow the path until you reach another ladder. Climb up
and follow the path over the roof of the moveable room.
Then choose the northern path to the right side of the moveable room’s
roof. Climb down the first ladder you see and walk north until you get to the
end of the line. Use the broken stones as a bridge to the south and follow the
first stone path south to a room with a red button. Press it and leave this
room.
Go back to the bridge of broken rocks you just crossed and use the one below
it. Here you’ll find a ladder so use it and get back up to the second
level. Walk south across the moveable room’s roof (again) and use the
ladder to the south. Enter the moveable room and use the other door to exit.
You’ll find a chest containing a Maple Baton for Frederic.
Go back through the moveable room and back up the ladder. Get back to the roof
and the save point and go right on the only straight path (just north of the
roof). When you reach the end, go north and look for a ladder. Go down the
ladder and go south until you see another ladder. Go up that one and follow
the path south to find a chest with a Rapid Fire, a new weapon for Viola.
Now turn around and follow this path all the way back, past the ladder and up
to the north. It will dead-end at a stone walkway, which you should follow to
the south. When you see the ladder leading down on your left, use it and save
at the save point.
**Author’s Note**
G.M. Chrysler, that was hard. If you thought that was tough to do it yourself,
imagine how hard it must have been to explain it! If you think any parts were
unclear, you have a better way or you find a mistake, check the Contact part
of this guide and send me an email.
**Author’s Note**
Fort Fermata: Central Road ? North
Make damn sure you save your game at this point. You wouldn’t want to
have to do all that over again, would you? Anyway, there is a boss fight
coming up, so take a minute to re-equip your characters, make sure they have
the best special attacks and full health. You’ll also want to make sure
that you are AT LEAST level 15 with all your characters. Any lower and you
won’t stand much of a chance in the next fight.
-BOSS: Killer Knight
You’ll want to make sure you have Viola for this boss. She is a great
long-range fighter and that works well with the knight. Beat doesn’t
pack the same long-range punch, but you can use him to take pictures if you
want. I brought Polka and Allegretto for my other two, though I suppose
Allegretto and Frederic would work just as well. Just make sure that you have
at least one character that can afford to stop fighting long enough to heal
anyone who gets into trouble.
As always, you’ll want to take care of the two lesser enemies before
moving on to the big one. Once they are out of the way, move in as close as
possible to the boss and hammer away at his legs. Let Viola hang back a bit
and use her for regular attacks, which boost the Echo Meter and allows for
your two close-range fighters to do more damage.
As you wear him down, the knight will use a “desperation” attack
of sorts. He hits the entire party with a few 200-300 point hits and follows
it up with some rapid-fire magic attacks. You should have any problem guarding
some of it, but even if you don’t, you should be strong enough to stand
up to the attack.
If you do find yourself losing a lot of HP, build the Echo Meter up to 32 and
use Viola’s light special attack, Heal Arrow. It will give a huge number
of HP back to everyone in the party, but use it sparingly. You need those Echo
points to be able to end the fight quickly.
After the fight, your party will go up to level 3, which is both a blessing
and a curse. You’ll no longer have endless tactical time and your action
gauge only lasts four seconds now (it was five). On the bright side, you can
have up to four special attacks equipped at once (instead of two) and you can
carry a few more items into battle.
After your four characters discuss Andantino, Baroque and a people’s
revolution, you’ll be introduced to Claves, Falsetto and Jazz, three
revolutionaries planning a mission. They talk a bit more about the Mineral
Powder, Andantino and the glowing Agogos. Jazz, the leader, also seems to know
about Fugue, the guy who kicked you but back in the forest. Hmmm…
-Fort Fermata: Central Road ? North
When you regain control, check the right side of the door ahead for a chest
containing a Score Piece. Now backtrack and save your game at the save point
from before, if only just to give you some piece of mind. Return to the gate
and exit the fort.
-Hanon Hills: South
Ahh…this is much nicer, isn’t it? Before you get going, take a
minute to reassign special attacks and held items for each of the characters.
It will only take a minute, so just get it out of the way now. When
you’re done, follow the dirt path up to a save point. Use it and move
on, following the path. Defeat the enemy in the road and you’ll see a
chest behind him. It contains an Angel Trumpet, so get it and keep going.
The next enemy in the road is guarding a little circular area. Kill the enemy
and enter the area for a quick scene. Something tells me we’ll be seeing
this rock and that symbol again…
Get back on the main road and follow it to the next area.
-Hanon Hills: Midway
Follow the path a ways and you’ll see a merchant being accosted by an
enemy. Kill the enemy, save the merchant and get ready to do some serious
shopping. You’ll want to buy the Bat Umbrella, two sets of Fancy Clothes
and a Coachman’s Coat. Go ahead and give them to the characters that can
use them. Don’t forget ? you also got a Lace Veil from the last
boss fight, so give that to someone as well. You have the option of selling
old items if you want, but it shouldn’t be necessary after selling those
pictures.
After you finish shopping and equipping, you’ll want to talk to the
merchant once more and select rest. This will bring everyone back up to
healthy fighting condition and restore all your HP. Save at the save point
before you leave the area.
Before following this path out of the area, take the small side road to the
right to find a chest with an Odd Chocolate in it. Before continuing, think
about doing some grinding in this area. The enemies aren’t too tough and
the merchant allows you to rest for free, which restores all your characters
to 100% - free of charge. Also, in a little bit you’ll be crossing a
“point of no return,” which essentially means you won’t be
able to come back to any of these areas. I’ll warn you before you cross
this point, so don’t worry too much.
Climb the hill and keep an eye open for a man sitting under a tree to your
right. Trade him the Goat’s Milk for a Piggy Bank (I promise this will
pay off soon…) and continue down the hill until you see a chest off to
the side. Open it for a Club Clover and continue to the next area.
-Hanon Hills: North
Cross the bridge and follow the path as it winds through the hills, fighting
monsters along the way. You’ll come to a small branch in the path, with
a chest containing another Lace Veil. Continue to follow the path and
you’ll come to the entrance to Forte City.
**Author’s Note**
This is it ? the point of no return. When you enter Forte City, there
will be no way for you to revisit any of the previous areas until you escape
from Forte Castle. This won’t be for quite some time, so make sure you
are good to go. If you’ve followed this guide, you have every item and
should have no need to go back.
If not, make sure you have the Piggy Bank (the last item in the trading mini-
quest) and do a quick scan of the guide to this point to make sure you
haven’t skipped a weapon or piece of armor. If you don’t care
about that kind of thing, then just keep going.
One last piece of advice before you move on: make sure that everyone in your
group is at least at level 16. If you have to do some grinding for experience,
return to the Hanon Hills: Midway area and fight near the merchant, who can
restore you to full health as many times as you need him to.
After you’ve taken care to check all this stuff and you’ve made
sure you are ready, enter Forte City.
**Author’s Note**
-Forte City
When you enter the city, you’ll see a short scene were Polka and
Allegretto decide to put off talking with Count Waltz until the next day. The
game will instruct you to find an inn to stay at for the night, but there are
a few things you should do first. Walk straight ahead and up to leave the area.
-Forte City: Castle Gate
Continue walking straight towards the castle and just up the stairs, there is
a kid who’ll give you some Speed Shoes in exchange for the Piggy Bank
you just got a minute ago. I told you all that trading would pay off!
Keep moving toward the gate and speak to the Gentlemanly Pop just to the left
of the closed castle gate. It seems we’ll finally figure out what those
Score Pieces do. You should have two of them right now, so follow the
instructions and hit A to perform the pieces with the old man. Performing the
first piece will get you a Peach Cookie. Performing the second will get you a
much more valuable EZI Cracker. As you go through the game you’ll be
running into these Score Piece characters from time to time so remember to
talk to everyone. Feel free to look around, but when you finish, head back to
Forte City.
-Forte City
Talk to the people around the area and take note of the small staircase just
to the left of the center of this area. When you finish exploring, walk all
the way to the right and press A to enter the Inn.
-Forte City: Inn
Watch the scene with the somewhat disarmingly creepy girl and she’ll ask
you to find her friend Phil, who apparently has a beast for a mother. Once you
regain control, run past the desk on the left side to the back of the room to
find 100 G. Leave the inn now.
-Forte City
After you leave the inn, head back across the Forte City area to find a man at
a counter. Pay him the 100 G you just found to make him go away. Lousy
worthless drunk moocher…anyway, with him gone, you can speak to the
shopkeeper. There is a lot of good stuff to be had here, so pull out your cash.
As always, sell any pictures Beat might have taken before you start buying.
You can also sell your old, unused equipment if you are short on funds, but
you should have more than enough money to get all the good stuff here.
First, buy the Walloon Sword, Wolf’s Fang and Oak Barrel weapons for
Allegretto, Beat and Frederic, respectively. Then, under the armor tab, buy
the Pair Jacket for Viola and two sets of Tailored Clothes for Beat and Polka.
If you have extra money, and you should, pick up some Club Clovers and one
each of the newest items here, the Bubble Straw, the Hell Mustard and the
Fallen and Icy Feathers. You don’t need to get these, but it is always a
good idea to experiment with new items. It is not like you are hurting for
money, either.
Get all your new stuff equipped and enter the Tavern directly to your right.
-Forte City: Tavern
There isn’t much going on in here. Go upstairs and you’ll be
treated to some sweet beautiful drunk talk from the locals, but all that you
really need to do in here is speak with the woman behind the bar on the ground
floor. She says that Phil played a trick on someone here and he left in a bad
mood.
Also, check the trashcan at the base of the stairs to find a Lead Slug, an
accessory for Beat. Once you are finished, go back outside.
-Forte City
Walk to the center of this area and speak with the man with the cane. After
talking with him a few times, he’ll let slip that Phil ran off toward
some caves. Damn it. Head to the left of this area and exit.
-Forte City: West
A man with a cart is blocking your path here, but if you’ve spoken to
the man with the cane, this guy will know that a kid (Phil) has run off to the
cliffs. Speak with him and he’ll let you pass. Watch the scene with
Allegretto finding Phil’s shoe and run to the right to check out the
sunset. This isn’t required, but it is nice. Walk back the direction you
came from and look for a rope hanging off the cliff. Press A to use it.
-Glissando Cliffs: Area 1
Use the ropes to climb down the cliffs. Right after you jump off a ledge,
you’ll have a choice whether to go up or down. Climb up the rope here
for a chest containing a Bubble Straw, then use the other rope to continue
downward.
After heading around the back of a tree and down a ways more, you’ll
have two choices ? either jump down the cliffs or use the ropes. Jumping
down will lead you right by someone standing out here alone, but you
don’t have the item needed to interact with her yet. Run to the left,
fight a few enemies and exit the area.
-Glissando Cliffs: Area 2
Go down the first rope you see. At the bottom, go down the rope and to the
right to find a chest containing a Hell Mustard. Get back up the rope and
continue to the left, where you’ll fight a few more enemies.
It seems as if there is no way to go any further, but actually, the next rope
is just hard to see. Just to the left of the large tree in the area,
you’ll see what looks like a hole in the ground. Position yourself just
above the center of the hole and press A to grab the rope and continue.
At this next point, you’ll have a choice between jumping and using
another rope. Jump off to the left and use the rope there to find a chest with
a Silver Necklace. Equip the necklace on whomever you like and climb back up
the rope. Now, jump off the right of this platform and keep going.
When you land use the next two ropes leading down. After the second rope, jump
across a gap to the right and you’ll end up fighting another enemy.
After it is gone, jump across one more gap to the right and use the rope there
to go down. You’ll see a rope that looks like it is going both up and
down. Run past it to the right and stand on a small outcropping there to jump
down. From there, climb the rope all the way up to find a chest containing a
Reed Bow for Viola. Equip it now.
Run to the right and at the end of the ledge, jump down and use the save
point. Use the rope here to exit the area.
-Glissando Cliffs: Area 3
Jump off the ledge to the left and run as far left as you can. You’ll
find a treasure chest there containing another pair of Speed Shoes. If
you’ve been following along, this will be your second pair, so leave
them unequipped. You’ll continue the trading game with them in a little
while.
Now run all the way back to the right and climb down the first rope you see.
At the bottom, head left, jumping over a gap and fighting a few enemies. Use
the last rope here to go down once more and walk all the way to the left,
around the back of a large tree. You can’t see it, but there is a chest
with a Spirit Arrowhead located here. Once you’ve got it and equipped
it, go back to the right.
Use the first two ropes leading down you see. At the very bottom of the
second, run left over a small stream to exit the area.
-Glissando Cliffs: Area 4
Keep going left and use the first rope you see to go down. Run through the
cave here and at the end, follow the path back to the right. After you run
through a second cave, find the path leading to the right. It leads to a
Larkspur Robe, which only Viola can use. Equip it and go back to the left. Use
the last few ropes here and you’ll reach the bottom.
Head west down here and you’ll finally run across Phil. He seems ok and
thanks you for the help before leaving.
-Forte City: West
After the scene, you’ll be right back at the top of the cliffs where you
started. Go right to re-enter Forte City.
-Forte City
Buy anything you might need from the shop and get back to the inn.
-Forte City: Inn
Phil lets you stay the night free of charge for helping him out. His mom is
none the wiser about his behavior, so everybody is happy. After your team
rests up, you’ll be back in control in no time. Before leaving the inn,
speak with Phil’s mother and father. She doesn’t seem so bad…
Leave the inn, save at the save point in Forte City and go north to the Forte
City: Castle Gate area. Make sure you are prepared; there is a fight coming
very soon.
-Forte City: Castle Gate
Walk up to the square directly in front of the gate to trigger a scene. After
its over, get ready for a boss fight.
-BOSS: Tuba
For this fight, you should probably have Viola and Allegretto in your party.
The third member is entirely up to you, though Beat will not be available to
fight this time. Use Viola to attack from afar while your other two characters
alternately heal each other and damage the boss. He really isn’t very
strong and only has one attack (Demonic Embrace) that can cause any real
damage to your team.
Viola’s Sacred Strike is a good move to use from a distance, but more
than likely, you’ll want to use her simply to fill up the Echo Meter for
Allegretto’s more powerful Sky Divider or Sun Slash special attacks.
Once the fight is over, you’ll end up captured anyway and in the Forte
City dungeon. You’re not the only prisoner though, March’s sister
Salsa, a great candidate for the most annoying video game character of all
time award, is down here with you. You’ll give her the hat March sent
with you and Allegretto will open the cell door.
-Forte Castle: Dungeon
Save at the save point just outside the cell and head to the right to trigger
another scene. Ugh. There is something seriously unjust with a world where you
can’t bring Aeris back to life and you can’t kill Salsa. Anyway,
keep going right and check the boxes in the corner for a Club Clover. The only
other guy down here, a thief, will be of some use later but you don’t
have the item he needs just yet. Leave through the hole in the right wall.
-Andantino’s Secret Passage: North Section 1
Follow the path here until you get to a fork in the road. Take the path to the
east to exit the area.
-Andantino’s Secret Passage: North Section 2
Follow the path in here to the right and use the save point when the road
turns south. The road will split, so follow the path leading to the right.
-Andantino’s Secret Passage: Cave ? North
Continue to follow the path south while hugging the left side. When the view
changes, press A to jump down to an enemy and a treasure chest containing a
Branch Sword for Allegretto. Equip it now.
Move to the top of this platform and press A again to hop down one more level.
To the right is a dead end with a chest containing a Star Cookie. Grab it and
head back to the left.
-Andantino’s Secret Passage: North Section 3
Press on until you reach the point where you’ll need to choose between
going north and going south. This is actually the road that you started the
area on, in case you were wondering. First, run to the south and collect the
Frilly Umbrella for Polka, then return here and go north.
-Andantino’s Secret Passage: North Section 1
Yup…this is back where you started. Use the path to the right to enter
the next area.
-Andantino’s Secret Passage: North Section 2
Follow the path and use the save point when you see it. Follow the path on the
right again.
-Andantino’s Secret Passage: Cave ? North
Follow this path just like before, but don’t jump off the edge this
time. Continue south to the next area.
-Andantino’s Secret Passage: Cave ? South
Use the save point here and continue to follow the path around the corner and
back north.
-Andantino’s Secret Passage: Cave ? North
As your run left across this path, keep an eye open for a spot where you can
see three waterfalls just behind you. That is your cue to start checking the
path for a place you can jump off to the south. Do so and you’ll find a
chest with Charmed Scales, a piece of armor for Allegretto.
-Andantino’s Secret Passage: Cave - South
Drop off this platform and go south. Following this path will bring you right
back to where you jumped from the path.
-Andantino’s Secret Passage: Cave ? North
This is the platform you just jumped down from. Simply follow the path to the
right into the next area.
-Andantino’s Secret Passage: Cavern ? South
Just follow the path to the next area.
-Andantino’s Secret Passage: South Section
Here you can find a chest between the two waterfalls. It contains a Buffalo
Horn, which is a new weapon for Frederic. Equip it now. Now walk around the
outer edge of this room until you spot a path to the south. Use it and when
the road splits, take the right path.
Circle around and when the path splits again, go south to a small area
containing a Dragon Scale. Now go back to the north and take the path over the
tree root and around some turns to find both a last save point and the exit.
Whew.
Watch the scene as Jazz and his crew are introduced to your team. I told you
we’d see that rock again! You’ll also find out why Salsa was
already in prison when you got there. Like some of the earlier revelations,
you’ll figure out what is going on here pretty quickly, then the game
will beat you over the head with the explanation.
-Hanon Hills: South
Back here, huh? Ok, you’ll need to head south toward Fort Fermata.
Don’t worry; you won’t have to do that room puzzle again. Use the
first save point you reach and move on.
Before exiting the area, make sure to speak with a man sitting just off the
road to the left. You can trade him your extra Speed Shoes for a Fruit Basket.
Make sure to do this before entering the Fort. If you exit the area, the man
won’t be there when you come back.
When you’re done, exit the area to see another Count Waltz scene,
another scene with your characters and a real world look at Chopin and his
caretakers. Finally, Frederic will do his best to confuse you. It worked on me.
-Fort Fermata: Central Road ? North
Follow the road here south and use the Fort Fermata key at the end of the line.
-Fort Fermata: Central Road ? South
As you enter here, Jazz explains about the narrow entrances and exits to the
fort and their purpose. When you regain control, simply go south and save at
the last save point in the area. Remind me again what comes directly after
save points like these? That is correct ? bosses. Exit the area when you
finish.
-Cabasa Bridge
Just continue running south until you get stopped in the middle of the bridge.
Watch the scene and the game will explain AGAIN what is going on up to this
point. Even the guy from Memento wouldn’t need to revisit the same plot
points this much.
When Tuba shows up, prepare for another boss battle.
-BOSS: Tuba
The only difference between this fight with Tuba and the last one is that Beat
MUST be in your party. Use him and Allegretto’s special moves when the
Echo Meter hits 32 to finish this battle quickly. For the third party member,
you’ll probably want to use Viola. Like Beat, she can use ranged attacks
to build up the Echo Meter. She also has Heal Arrow, which restores a good bit
of HP to everyone at once.
Tuba has a couple of new attacks but, just like before, he can’t take
enough of your HP at once to be much of a threat. You should probably keep an
eye on the lighting in the area. If you get caught in a shadow with Viola, use
her Bone Crusher special for massive damage. Beat’s Rapid Fire should
work the same way.
Watch Tuba’s desperate final act and Chapter Two: Revolution will be
over.
*Chapter Three: Fantaisie ? Impromptu
Watch the quick scene and you’ll see who made it out of the bridge
collapse. There are a couple party members missing, so be mindful of who is
still around and who is gone. On the bright side, you’ll finally have a
chance to control Jazz, Claves and Falsetto. Cool.
-Adagio Swamp: West
Before you do anything, equip Allegretto with the Crescent Sword that you just
won by beating Tuba. The next step should be shuffling around the members of
your party. Falsetto and Jazz are pretty badass, but the choice is yours. Use
the save point here and get ready to move on. Cross the small footbridge to
your right to trigger another scene.
Once it is over, use the stairs and go north. Skip the stairs to your right
and follow the path until you see a tree bent over the road. You’ll be
coming back by here in a minute, but for now just follow the path to the south.
At the end of the line, head right and fight the enemy guarding the chest.
Once he is gone, open the chest for a Fish Incense. You’ll have a choice
between two paths leading north. Use the left one first to find a chest
containing an Angel Trumpet, go back and use the right path.
Follow this path south past the fork and to the right, you’ll find a
Swallow Shooter weapon for Viola. Equip it and backtrack to the path you just
skipped. Follow it to exit the area.
-Adagio Swamp: East
Stay on the path here until you reach the fork. Take the path leading to the
right and follow it all the way to the end. You’ll have to choose
between to paths to the north again, so choose the one on the left. Follow it
through the water to the end and search for a well hidden chest with the
Mammoth Armor inside. Equip it on Allegretto and backtrack to where you chose
the left path.
Now use the right path, which is another tree bent over the underbrush. Follow
it around the half circle and go right at the end. Go all the way to the end
and you’ll see a fish that you can’t battle. Press A for an
explanation and remember where this fish is. We’ll be back soon.
Go back to the left and use the path on the right. Follow this through the
water and to one last fork in the road. The southern path leads to a Falchion,
which is a stronger weapon for Jazz. Go back and use the northern path, which
leads to the exit.
When the view changes, use the save point on the left and exit the swamp.
-Cantabile Inn
Your team decides to stay the night at the inn. Once they are finished
chatting, you’ll see Count Waltz and his advisor discussing Tuba’s
demise. The Count is still bent over those glowing Agogo and he has a new plan
to get them.
You’ll get another nighttime scene at the inn that is so emo, it should
have Hawthorne Heights playing in the background. Seems everyone here is
pining over someone else. Jazz brings up an interesting point ? Tuba and
his guards knew your plan before you even arrived, so someone must be a spy.
Is it Falsetto? Or Claves? Hmm…
-Cantabile Inn: Guest Room
You’ll regain control in this room and all your team members are fully
restored. Leave the room now.
-Cantabile Inn
Speak to the maid if you wish, but your next stop is the room opposite the one
you just left.
-Cantabile Inn: Guest Room
Check the plant in here for a Meat Hook, which is a new weapon for Falsetto.
Equip it and speak to the man in this room. He’ll trade his Winder in
exchange for your Fruit Basket and your help catching his mouse. Yu are
finished in here, so just exit the inn altogether.
-Cantabile Inn: Front
Speak with the old man here if you want and follow the path to the south.
You’ll see a save point, but don’t use it just yet. Instead,
search the overturned cart for 45 G and travel north from the dock to find a
beached rowboat that contains Score Piece 3. Now you can go back and save the
game.
With that out of the way, go back to the rowboat’s location and keep
heading north to the next area.
-Woodblock Groves: South
Before you get going through this area, you should know that all the enemies
you fight will inflict poison on your team before the battle even begins. Keep
your HP high and your healing items ready; poison can easily kill a character
if you aren’t paying attention.
After the scene, simply follow the path north until it ends. Look for the !
icon and jump of the left side of the platform. Just follow this path over the
bridge until you see a guy on the side of the road. Speak with him and play
Score Piece 1 when prompted. This guy will be used for the same purpose later
on, but you don’t have the necessary Score Pieces just yet.
After he has given you the Brilliant Brooch, follow the path north. When you
come to a bridge, jump off the left side and follow the path to a giant onion
guarding a chest with a Back Sword. He isn’t very tough, so kill him and
get your new sword. You should hold off on equipping both this and the
Brilliant Brooch for the time being.
-Woodblock Groves: South Center
When you enter this area, you’ll have two cliffs to jump from. Choose
the second one (on the right) and jump off. Follow this long road to an onion
and a chest, this time with a Fencing Saber for Claves. Now backtrack to where
you started. Instead of jumping like last time you were here, just keep going
forward.
Follow the path around until you see some red moss and a ! point. Jump from
there and keep going until you see another onion. Kill it and get the chest
behind him for a Luckless, which is a Falsetto armor.
Follow the path the other direction and you’ll eventually make it back
to the red moss. Jump off the platform and follow the road north to find the
exit.
-Woodblock Groves: North Center
Entering this area triggers a scene where Jazz will give each character a
Neutralizing Stone, which helps with the poison problem. First, you’ll
want to equip these stones and use the save point just ahead to your left.
Even though it seems like you have two paths here, you don’t. The paths
connect, forming a circle (sort of). On the right of the circle, you’ll
notice a small ledge. Jump off of it and follow your new path to the north.
When the road splits, stay on the northern path. The camera will change angles
and you’ll see an onion at the bottom of the screen. Trade him the
Winder for an Empty Vase. Wasn’t there someone who needed this? Yup.
That sick fish back in the swamp. So get to the mushroom bridge, jump off and
follow the path to a Score Piece.
Now you’ll need to do some serious backtracking. Go all the way south
through the groves, past Cantabile Inn and back to Adagio Swamp: East.
-Adagio Swamp: East
Follow this path back to the most southern part of the area and speak with the
fish all the way to the right. Give him the Empty Bottle and he’ll give
you a Power Ring. It adds 10+ to the attacking power of whoever is wearing it.
Don’t equip it though; you’ll need it soon for another trade.
Now run all the way back to Woodblock Groves: North Center. The only positive
to this beside the eventual payoff of the trade quest is that you’ll be
forced to fight a good number of bad guys along the way. By the time you get
back, most of your characters will have grown at least one level.
-Woodblock Groves: North Center
Follow the path you took before when you visited the onion in here. Instead of
going south down the small path to the onion, continue east until you come
across a bridge. Jump off the bridge to the south and follow the path to a
chest containing a Big Paper Fan. Now jump off the branch you’re on and
go north to the next area.
-Woodblock Groves: North
Follow the road until you come across the first bridge. Jump off to the south
and run north for a chest containing a Windblow for Viola. Now run directly to
your left to find another chest containing an Angel Trumpet. Jump off the
mushroom bridge here and follow it around to the bridge you just jumped from.
On the second bridge, jump down and head south. Follow this path for quite a
while and you’ll come to the second bridge on it. Jump off that bridge
and head west. At the end of the line, you’ll find a chest with some
Recovery Gloves. Remember Allegretto already has the sword that regenerates
health, so give these gloves to anyone but him.
Turn around, jump off the second mushroom bridge you cross and go north to the
next area.
-Woodblock Groves: Waterfall
When you enter the area, your Neutralizing Stones will shatter. D’oh!
Save the game at the save point because, like always, you’ll be fighting
a boss next.
-BOSS: Trick Or Treat
Just like always, make sure to finish off the smaller enemies before directing
your attacks at the boss. It really shouldn’t matter too much which
characters you use here; this large wood-grain weirdo is mostly a pushover. He
doesn’t have any attacks that are very dangerous, nor is his HP
especially high.
You will want to keep a close eye on your party’s HP here because like
all the fights in this area, you start out poisoned. Allegretto’s got a
sword that regenerates life on each turn, and you just picked up a pair of
gloves with the same function. Using these makes the draining HP a less of a
problem.
To make winning easier, use your Echo Meter bonuses in conjunction with multi-
hit specials like Bone Crusher, Heat Blade or Sun Slash. The boss can bring
his mushroom helpers back to life, but by using your most powerful attacks,
you can ensure he won’t get the chance.
After the fight, follow the path north and watch the scene. When you are all
through chatting, right to the right to exit the area.
-Lake Reverb: Trail
I am aware that we need to check out Andante, but talk to the guy standing on
the path here first. Perform Score Pieces 1 and 3 for him and he’ll give
you a Shadow Tail. Now head back to where you just were and exit the area
through a cave to the north.
-Andante: Entrance
First things first ? save your game at the save point. Speak to the
surly guy on the path and continue to the next area.
-Andante
The first door leads to a residence with nothing important going on. By
checking around a bit, you’ll find out that Allegretto likes bread with
honey and corned beef. Gross. When you’re done, use the second door off
the area.
-Andante: Infirmary
Poke around in here and speak with the doctor twice. The second time,
he’ll heal everyone free of charge. Now you can leave.
-Andante
Cross the bridge and continue right to the third door.
-Andante: Storage Room
Poke around in here for Score Piece 5 and play Score Piece 1 for the kid to
get a Peach Cookie. That’s all you can do in here, so leave the room.
-Andante
Head down the bridges to the next landing and speak with the merchant to the
left. Sell any photos you might have taken first, then get ready to do some
shopping. Start with the weapons and buy a Monkey Bow (Viola) and a Power
Stroke (Falsetto). There is a Dragoon Blade available for Allegretto, but you
don’t need it yet so skip it for now.
Under the armor tab, buy a Tiger Armor for Allegretto and a Silk Dress for
Viola. Last, under the items tab, get some Club Clovers and one each of the
two newest items, the Time Feather and the Lion’s Mane. You only have
Falsetto, Allegretto and Viola with you at this point, so equip what
you’ve got and keep going to the next doorway.
-Andante: Meeting Room
Entering this room with trigger a scene with three soldiers. Interrupt them
mid-plot and they’ll take off. There is nothing else here so just get to
the next doorway.
-Andante: Residence
In here, you’ll get a scene where you get roped into finding some water
from specific spring nearby. Damn it. After the scene is done, check around
the room for a Flare Head, which is an accessory for Viola. Now you’re
done, so leave this room.
-Andante
Walk to the left corner of this path to find a note. It will tell you to
search a stone pillar. Run back to the very beginning of this area and search
a stone pillar on the left. You’ll get Score Piece 6 for your trouble.
Now head back down to the shop and use the path leading south. Speak to these
people if you want and check the vases at the end for a note about a
waterfall. Hmm… Exit through the cave to the north to finish the area.
-Andante: Cemetery Entrance
Just follow the path north to reach Lento Cemetery.
**Author’s Note**
Remember the annoying Fort Fermata maze/waste of time? This segment is similar
to that one in that if you want to get through with as little personal anguish
as possible, just follow the steps here word for word. You won’t miss
any items or treasures and you’ll retain your ability to enjoy this
game.
The only positive aspect of this is that you should be strong enough to take
out most enemies in one turn. This will significantly cut down on the time it
takes to complete the area. Let’s get started.
**Author’s Note**
-Lento Cemetery: Main Road
When you enter, you’ll have two paths to choose from ? the left
path has a blue doorway and the right has a red one (remember this). Use the
right path and go past the red door. Keep going north to find a save point and
a kid, who triggers a scene.
Seems this is the kid from the house with the dying plant. A short explanation
basically tells you that for the next little bit, you’ll be dealing with
candles. Awesome. After the scene you’ll have one red flame. So go back
south to the red door just past the save point and use the flame to open it.
-Lento Cemetery: Blockhead’s Boneyard
All the little paths in here are interconnected, so just get up to the
northeast corner of the area. Up there, you’ll find a blue flame. Take
it and get back to the area you just came from.
-Lento Cemetery: Main Road
Back in this area, your first job is to take the red flame you opened the door
with. Then you’ll need to run north past the save point and take the
last path on your right. Use the blue flame to open this blue door.
-Lento Cemetery: Old Age Acres
Like the last area, all these paths connect. First go as far south as
possible, then as far right as you can. At the end you’ll find a chest
with a Mailed Fists weapon for Falsetto but don’t equip it yet.
Now you’ll need to go up to the north and all the way to the right again
to find a red door. Open it with the red flame from before and collect the
second red flame just beyond this gate. Grab the first red flame on the way
back to the main road (you should have two total).
-Lento Cemetery: Main Road
Grab the blue flame on your way by and circle back around the area to the
upper left red door. Use a red flame to open the way.
-Lento Cemetery: Warrior’s Burial Ground
There isn’t much to see here so get all the way to the north and left to
find a purple door. This requires a red AND a blue flame to open. Open it,
grab the second blue flame inside, pick up the flames you used to open the
door and get back to the main road.
-Lento Cemetery: Main Road
Get yourself to the lower left corner of this area to find a purple door. Use
one red and one blue flame to open the way.
-Lento Cemetery: Gone Too Sone Graveyard
In here, get all the way north and all the way left to find another purple
door. Open it and go on through. If, for some reason, you don’t have the
flames to open the door, you’ll need to backtrack and figure out where
you left them.
-Lento Cemetery: Back Road
Simply follow the path north until you see a chest. Open it for a Lion’s
Mane item and continue to exit the area.
-Lento Cemetery: Entrance To Spring
In here, stay on the southernmost path and continue to the right to find a
green flame. Now, you’ll need to backtrack and get back to the main road.
-Lento Cemetery: Main Road
You’ll want to get to the Blockhead’s Boneyard first, so get to
the first red door on the right side of the area.
-Lento Cemetery: Blockhead Boneyard
Once you make it back here, you’ll want to head to the southeast corner
to find a red door. Open it and you’ll be faced with your first light
blue door. Use a blue and a green flame to open it and you’ll find some
Chivalry Armor for Allegretto.
Now get back to the main road.
-Lento Cemetery: Main Road
Now go back to the left of this area and enter the purple door.
-Lento Cemetery: Gone Too Soon Graveyard
Place the red and blue flames at the purple door in the north, but don’t
go through the door. Instead, leave the flames there and get back to the main
road.
-Lento Cemetery: Main Road
Take the red and blue candles that you opened this door with ad return to the
north, where you saw the boy earlier. Use the red and green flames to open
this yellow door and go through,
-Lento Cemetery: Entrance To Spring
Follow the path to the right here to exit the area.
-Lento Cemetery: Back Road
Just run south and reenter the Gone Too Soon Graveyard.
-Lento Cemetery: Gone Too Soon Graveyard
Take the two flames you left here earlier and make your way to the southwest
corner of this room. Use the red and blue flames you just got back to open the
purple door and immediately after, use your last blue flame to open the blue
door.
In here, you’ll find the Hellstriker sword for Allegretto. Equip it and
make your way back to the Entrance To Spring area by way of the Back Road.
-Lento Cemetery: Entrance To Spring
When you get back here, run to the right and use the save point. Then follow
the path to the north, use your last blue flame to open the door and exit the
area.
**Author’s Note**
If you followed my directions, you’ve finished this part of the game
with all the items. No, it wasn’t as big a pain as Fort Fremata, but
getting that Hellstriker took a while to figure out and, trust me, you need
that Hellstriker.
**Author’s Note**
-Lento Cemetery: Simile Spring
Simply enter the area and go north to trigger a boss fight.
-BOSS: Death Crow
This boss is by far the most difficult one so far. He floats, so if he is
between you and the camera, hitting him with melee attacks becomes a problem
? judging the distance of your attacks gets more difficult. The fact
that you have no say over which characters you bring to the battle is equally
as annoying.
The best way to win is to have Falsetto and Allegretto take out the two minor
enemies first. While you’re working on that, have Viola use Hawk Eye on
the boss. It will make all her attacks from here on out much more damaging.
When the two minor enemies are gone, move Allegretto and Falsetto in close to
the boss. See if you can build up 32 Echo Meter strikes to make Sun Slash,
Shadow Assault or ICE more powerful. With Viola alternately using Spiritual
Strike and Heal Arrow, you should be able to finish this boss off without
losing any teammates.
After the boss is gone, sit back and watch the scenes that follow. Some really
big stuff happens, so make sure to pay attention. Without spoiling anything, I
think the character killed here takes Sniper Wolf’s trophy for longest
death monologue ever. If people really talk this much before they die, remind
me to take a crossword puzzle when I have to visit friends in the hospital.
These scenes, which include another slideshow and history lesson, and the boss
mark the end of Chapter Three: Fantaisie ? Impromptu, so congrats!
*Chapter Four: Grande Valse Brilliante
The chapter will reunite you with Beat, Frederic, Salsa (ugh) and Polka. You
didn’t really think they were dead, did you? You probably wished Salsa
were pushing daisies by now, though. Sorry, I wish I could have been the
bearer of that good news. Once Polka makes it outside, you’ll be in for
a very long flashback.
As the flashback begins, you’ll meet Captain Crescendo, who seems to be
the one responsible for saving these four. When the scenes are done,
you’ll have control over Polka once again. Leave the room through the
door on the right.
-Baroque Ship: West Hallway
First, use the save point here. You’ll notice that while Allegretto and
the others from Chapter Three all ended up between level 25 and 30, this group
is still at lowly levels 18-20. Aww. Anyway, use the stairs here to get
topside.
-Baroque Ship: Deck
You’ll get a quick look at the ship you’re on. Now go talk to the
merchant on the north side of the ship.
You should still have more money than you need, so depending on how well
you’ve done in conserving the items you’ve got, restock a bit
here. The Floral Extract works on % of health like the Floral Powder, only it
heals you by 70% instead of 50%. You’ll want to get a few of these,
along with the two new items, the Very Odd Chocolate and the Mouse Metronome.
As far as weapons are concerned, get the Jonas Parasol for Polka and the
Hoolurge Gun for Beat. The Buffalo Horn is also one sale, but Frederic should
already have this weapon equipped.
The armor, on the other hand, is completely up to you. You’ll want to
buy each of the four characters you’ve got a new piece of armor, but you
have a choice. The Sparkling Clothes have a higher DEF bonus, but the Leather
Jacket protects against critical hits. Whichever you feel is more your style
is what you should buy. Personally, I went with four Leather Jackets because a
few of the enemies you’ll meet soon rely on critical hits, but it is
your call.
When you are done, equip all your new stuff and use the staircase on the
southern part of the ship’s deck.
-Baroque Ship: East Hallway
At the bottom of the stairs, check the barrel for a Bubble Straw and head to
the room to your right.
-Baroque Ship: Bedroom
Talk to the sailor in here and check the bookshelf for Score Piece 7. There is
nothing else going on down here, so get back to the deck.
-Baroque Ship: Deck
Back on the deck, use the northern door to the left side.
-Baroque Ship: Drawing Room
Check the barrel under the table for a Hell Mustard and get back to the deck.
-Baroque Ship: Deck
Run to the southern part of the deck and over to the right for a scene between
Polka and Frederic, where he’ll do his best to confuse you ?
again. I guess it is a good thing Chopin was a musician and not a writer, huh?
Frederic will also mention his sister Emilia for the first time. Polka and
Emilia seem to have quite a bit in common, which is interesting…
After the scene, check the cargo in front of you for Score Piece 8 and a
Piercing Shell, which ups Beat’s attack. Equip it and head back to the
left and up the stairs for another scene. Pirates! Your team will decide to
help out by fighting the pirates, which I suppose is more interesting than
finding some special water for a dying flower. Ignore the urge to dump Salsa
overboard and get ready to fight.
-Pirate Ship Dolce: Deck
If you need to go back to the Baroque Ship for any reason, you can talk to the
crewman here and he’ll get you back. Simply speak to the northernmost
crewman on the Baroque’s deck to get back here.
Before going any further, you’ll want to make sure your team has its
items and equipment all ready to go. You’ll also want to give Polka that
Brilliant Brooch you found in the last chapter. It causes here to be in the
light at all times, making her a very effective healer for the team.
You’ll definitely have Orange Glow for her to work with, but if you did
any extra leveling, you should have Earth Heal as well (she gets it at level
18).
Who you choose to leave off your team is entirely up to you at this point.
You’ll want Frederic and Beat to be your damage dealers, but depending
on your levels and how well you can handle the pirates, you’ll either
need Salsa as a third damage dealer or Polka as an exclusive healer. Play
around with it and figure out what works best for you.
When you are ready, walk forward and use the save point before entering the
Dolce’s deck.
**Author’s Note**
This is the third area that can be compared to Fort Fermata and Lento
Cemetery. Follow the steps here and you’ll leave with every item, but if
you only use the steps here and there, it is almost certain you’ll get
lost or miss something.
**Author’s Note**
-Pirate Ship Dolce: Basement Level 1 ? Hallway
Go north to fight your first pirate. The pirates shouldn’t be able to
withstand more than one or two turns apiece, so moving through the area is
significantly easier. After he’s gone, continue north and use the first
door on the left.
-Pirate Ship Dolce: Basement Level 1 ? Cabin
Fight the pirate in here before going all the way left and jumping into the
hole.
-Pirate Ship Dolce: Basement Level 2 - Cabin
Take the Wormwood from the chest here, jump down and exit to the right.
-Pirate Ship Dolce: Basement Level 2 ? Hallway
Walk straight across the hall to the room on the right.
-Pirate Ship Dolce: Basement Level 1 ? Cabin
Use the stairs in here to return to the first floor, where you’ll need
to get back to the hallway.
-Pirate Ship Dolce: Basement Level 1 ? Hallway
Run all the way north and use the last door on the left.
-Pirate Ship Dolce: Basement Level 1 ? Cabin
Check the chest in here for a Very Odd Chocolate and exit.
-Pirate Ship Dolce: Basement Level 1 ? Hallway
Walk straight across the hall and enter the door.
-Pirate Ship Dolce: Basement Level 1 ? Cabin
Use the stairs to get down to level 2.
-Pirate Ship Dolce: Basement Level 2 ? Cargo Hold
This room is a tad bigger than all the others so far. Fight the pirates and
move south, finally using the door to the left to exit.
-Pirate Ship Dolce: Basement Level 2 ? Hallway
Cross the hall and enter the door.
-Pirate Ship Dolce: Basement Level 2 ? Cargo Hold
Run all the way north in here and open the chest for a Glowing Tail. Then go
back to the south and out into the hallway.
-Pirate Ship Dolce: Basement Level 2 ? Hallway
Run all the way to the north and open the chest for a Floral Powder. Now turn
around and run south to the last door on the right.
-Pirate Ship Dolce: Basement Level 2 ? Cabin
Fight the single pirate in here and use the stairs to go down a level.
-Pirate Ship Dolce: Basement Level 3 ? Cabin
Use the save point here and exit to the left.
-Pirate Ship Dolce: Basement Level 3 ? Hallway
Walk directly across the hall and use the door.
-Pirate Ship Dolce: Basement Level 3 ? Cargo Bay
Walk all the way north and open the chest for a Goddess Bouquet. Exit the room
the same way you came in.
-Pirate Ship Dolce: Basement Level 3 ? Hallway
Run all the way north and use the last door on the right side.
-Pirate Ship Dolce: Basement Level 3 ? Cabin
Just use the stairs in here to go up.
-Pirate Ship Dolce: Basement Level 2 ? Cargo Hold
Fight both pirates here and search the left side for a chest containing a
Mercy Breath, which is the first new weapon for Salsa. Equip it and jump
through the hole to the south.
-Pirate Ship Dolce: Basement Level 3 ? Cabin
Fight the pirates in here and leave to the left. Don’t use those stairs
just yet.
-Pirate Ship Dolce: Basement Level 3 ? Hallway
Run all the way to the south end of this hall and use the door on the right
side.
-Pirate Ship Dolce: Basement Level 3 ? Cabin
Enter this room, fight the pirate and jump through the hole on the right.
-Pirate Ship Dolce: Basement Level 4 ? Cabin
Open the chest to find a Harmonic Wand for Frederic. Equip it, jump down and
exit to the hallway.
-Pirate Ship Dolce: Basement Level 4 ? Hallway
Just cross the hall to the room on the left.
-Pirate Ship Dolce: Basement Level 4 ? Cabin
Run to the left and open the chest between the two bunk beds for a
Sailor’s Uniform. Both Polka and Salsa can use it, so equip it to the
character with the lowest level. Now get back to the hall.
-Pirate Ship Dolce: Basement Level 4 ? Hallway
Walk north to fight another couple of pirates and enter the first door on your
right.
-Pirate Ship Dolce: Basement Level 4 ? Cabin
Fight the two sets of pirates and look between the beds for a chest containing
Score Piece 9. Leave the room.
-Pirate Ship Dolce: Basement Level 4 ? Hallway
Go north and use the first door to the left.
-Pirate Ship Dolce: Basement Level 4 ? Cabin
Fight the pirate here and open the chest to the right for a Goddess Bouquet.
Leave the room.
-Pirate Ship Dolce: Basement Level 4 ? Hallway
Go north and enter the next room on your right side.
-Pirate Ship Dolce: Basement Level 4 ? Cabin
Fight the pirate and open the chest between the beds for a Floral Powder.
Leave the room.
-Pirate Ship Dolce: Basement Level 4 ? Hallway
Now go back to the south past two doors and enter to the left. If you come to
two pirates blocking the path between some barrels, you’ve gone too far.
-Pirate Ship Dolce: Basement Level 4 ? Cabin
Check the north corner of the room for a chest with some Fish Incense. Use the
stairs going up.
-Pirate Ship Dolce: Basement Level 3 ? Cargo Hold
Fight the pirates and head north to the next set of stairs.
-Pirate Ship Dolce: Basement Level 2 ? Cargo Hold
Fight the pirate and go north. Jump into the hole and you’ll fall all
the way back down to a cabin on level 4.
-Pirate Ship Dolce: Basement Level 4 ? Cabin
Get the Pirate Key from the chest here and jump down from the ledge. Save your
game here. Technically, the principal of save points preceding boss fights is
still in effect, but we have one more errand to run first. Leave this room.
-Pirate Ship Dolce: Basement Level 4 ? Hallway
Go south to the next set of doors and enter the one to the right.
-Pirate Ship Dolce: Basement Level 4 ? Cabin
Use the stairs to go up.
-Pirate Ship Dolce: Basement Level 3 ? Cabin
Fight the pirates and get to the hall.
-Pirate Ship Dolce: Basement Level 3 ? Hallway
Go all the way to the north and use the door on the left.
-Pirate Ship Dolce: Basement Level 3 ? Cabin
Talk to the man in here and play him Score Pieces 3 and 4. You’ll get a
Dark Brooch and an EZI Scarf for your trouble. The Dark Brooch will come in
handy later ? it is the exact opposite of your Brilliant Brooch. Ok,
make your way back to the hall on level 4 and use the Pirate Key to open the
door to the north.
-Pirate Ship Dolce: Basement Level 4 ? Back Hall
Walk north and use the save point here. When you are ready, go forward and
you’ll encounter a boss.
**Author’s Note**
See what I mean about these segments? Anyway, they can be a lot more confusing
without this guide, so if you’re into hours of wandering and fight after
fight against nameless goobs, then don’t follow my directions.
**Author’s Note**
BOSS: Captain Dolce
This boss can be a royal pain if you don’t approach things correctly.
Before you even begin the fight, you should make sure you have Frederic, Salsa
and Polka in your party. Beat isn’t really worth too much here. If you
are strapped for cash, you can win with him (he’ll waste a turn or two
taking pictures), but it won’t be easy. Also, make sure everyone is at
least level 21 before jumping in.
As always, take the two lesser enemies down before concentrating on the boss.
This is especially important here; these two can heal and bring each other
back to life. Kill them both as quickly as you possibly can.
Once they are gone, you’ll want to position Salsa and Frederic as close
to the boss as possible. Keep Polka a little ways away, but not far enough out
that Earth Heal won’t reach the other two.
Stay like this for the whole battle. Have Polka use Earth Heal twice every
time it is her turn and have the other two pound away with melee attacks. When
that Echo Meter hits 32, unleash either Coupe De Jarnac (Frederic) or ___
(Salsa). If you manage to block a good number of the boss’s attacks and
you keep at it with the 32 Echo specials, you should win in no time.
After the fight, everyone will examine Captain Dolce’s treasure and
Salsa will get her damn hat back. After a short conversation, this flashback
will end and you’ll be back in control of Polka in the snow. Did you
forget it was a flashback? I did.
-Baroque Castle: Side Garden
Use the save point to the left here and equip Polka with the Torn Umbrella you
just got for winning the fight. When you are ready, enter the gate in the
northwestern corner of the area, watch the slideshow and learn a little bit
more about Chopin and the piece of music this chapter gets it’s name
from - Grande Valse Brilliante.
That was kinda nice, wasn’t it? Hopefully you are beginning to make more
connections between Chopin’s real life and the world of this game. The
game picks back up with Polka and Beat talking about Frederic’s
abilities as a pianist. Yeah, its funny when you say it out loud… grow
up. Anyway, you’ll need to find your way to Prince/Captain Crescendo and
Frederic, so get moving.
**Author’s Note**
It isn’t easy to get lost in this castle, but it can happen. By
following my instructions here, you’ll leave with all the items in hand,
but you’ll miss out on some conversations with NPCs (non-player
characters) and you won’t even visit some of the rooms at all. If you
wish to hear what everyone has to say, you’ll need to be a bit more
mindful of when you’re straying off my path. Again, you probably
won’t get lost, but don’t blame me if you do.
**Author’s Note**
-Baroque Castle: Audience Chamber
Now that you are back in control of Polka, feel free to speak to the people
hanging out in here. None of these fops and dandies has anything particularly
important to say (with the exception of the attendant all the way to the
north), so when you’re finished, exit this room to the south.
If you need a save point, you can always exit this room to the northeast and
use the one in the side garden from before. There is also one just off the
main hall, in the door directly to the left of the Audience Chamber entrance.
Just a little heads-up, is all.
-Baroque Castle: First Floor ? Main Hall
You’ll have four choices here on where to go, so use the door to your
immediate right first.
-Baroque Castle: First Floor ? East Hall
Speak with the guy in the hall here and play him Score Pieces 2 or 3 (choosing
one or the other has the result) and 9 for a Peach Cookie and an Angel
Trumpet. Now go past him to the second door on the left.
-Baroque Castle: Guest Room
Talk to the person in purple here and examine the old-timey record player for
Score Piece 10. Leave the room and go back to the Main Hall.
-Baroque Castle: First Floor ? Main Hall
Back here, you’ll need to take the staircase all the way to the right
side.
-Baroque Castle: Second Floor ? Hallway
Up here, take the first path left/north and follow the hallway around. When it
begins to circle back in the direction you came, speak to the woman there and
play her Score Pieces 1 and 7 or 9. You’ll get an EZI String Phone and a
Club Clover for your trouble.
Now you’ll want to backtrack around this curved hallway to where you
came from. Head to the right and use the door at the very end of the line.
-Baroque Castle: Office
In here, check out the green grandfather clock in the corner for Score Piece
11. Then return to the hallway and enter the first door you see. It is a
deeper blue than the others and is guarded by a soldier.
-Baroque Castle: Prince Crescendo’s Room
Watch the scene with Crescendo and his fiance, Serenade. It seems that
Crescendo wants to assassinate Count Waltz before he can start a war with his
Mineral Powder army of freaks. Serenade disagrees with that plan and Frederic
uses his magical metaphor powers to baffle everyone once again. Serenade and
Crescendo ask you to tell Jazz that the country of Baroque will no longer aid
his rebellion. Lastly, Baroque’s policies on pre-emptive war will make
you wish these two ran the American government. Looks like your next
destination is Ritardando.
-Baroque City: Castle Gate
When you regain control of Polka, you’ll find yourself just outside the
castle’s main entrance. To the right is an NPC who you can play Score
Pieces with, but you don’t have the right ones just yet. Continue to the
right and search the junk here for a Mouse Metronome.
Walk directly back to the left and go south to enter the next area.
-Baroque City: Main Street
Go down the stairs to the right and speak with the girl at the bottom. Play
here Score Pieces 5 and 6 for a Smiling EZI and a Glowing Tail. Run past her
and enter the first building on your left.
-Baroque City: Hotel Ensemble
Head up the stairs on the left and use the first hallway there. The only room
on the hallway will be on the right side.
-Baroque City: Guest Room
Inspect the vanity in here for Score Piece 12 and leave the room.
-Baroque City: Hotel Ensemble
Up here on the second floor, there is only one other door that you’ll be
able to open. It is directly to the left of the chandelier and the center of
the room.
-Baroque City: Guest Room
Inside, you’ll find an old woman and a child. The woman will recite a
poem if you speak to her. Who cares, right? If this is your second time
playing through the game, you should care. If you don’t speak to this
old woman at exactly this point in the game, you won’t be able to get
Score Piece 31, which means that if plan on getting all the Score Pieces and
the achievement, you’ll need to play the game a THIRD TIME.
I can’t stress this enough; if you plan on playing the Encore Mode, DO
NOT FORGET TO SPEAK WITH THIS OLD WOMAN AT EXACTLY THIS POINT IN THE GAME. If
you forget, you’re screwed. REMEMBER THIS LOCATION!!!
-Baroque City: Main Street
Back on the street, your next destination should be the shop directly to the
right of where you are. As always, sell any pictures you might have first.
Then, you’ll want to buy the Ebony Shaft weapon for Frederic and two
sets of Elegant Clothes. Last, you’ll want to replenish some of your
healing items, so buy a few Snowpuff Cookies and one of the new items here,
the Stone of the Spring. Equip everyone now.
At this point, Frederic should be the only one left wearing the Leather
Jacket. Someone should have the Sailor’s Uniform, and the other two
should have the Elegant Clothes. It is tempting to give the Skull and Bones to
Salsa, but in addition to its higher defense, it casts Stop on her every turn,
effectively making her useless.
Continue to the south and check the thing in the middle of the street for
another Snowpuff Cookie. At the southern end of the road, check out the house
to the right. You can find a Feathered Hat just by searching the barrels
inside. Leave the house and exit the street to the south.
-Baroque City: Entrance
Continue to the south and speak with any of the people here who look
interesting. To the left of the screen, you’ll se a snowman. Examine him
for Score Piece 13. Now run all the way back north to the castle.
-Baroque City: Castle Gate
When you get back to the area with the frozen fountain, use the path to your
left and exit the area.
-Sharp Mountains: Base
Before doing anything else, use the save point here at the entrance.
You’ll also probably want to take Polka out of your party. At this
point, she is more of a healer and the fights ahead call more for swift brute
force than any of the healing specials she’s got.
First follow the path left and stick to the next two north/right paths. At the
top, fight an enemy to get a chest with a Shard of Sampo inside. Backtrack
down the ice bridge and in front of the guy here. Kill the enemy facing away
from you for a Snowpuff Cookie.
Run back toward the start of the area and take the path to the left this time.
Don’t bother with the enemy here; just run up the ice bridge to the next
area.
-Sharp Mountains: Second Point
Follow the path to the right first and fight the enemy here. Then, hug the
right wall as you enter this small cave, at the end, you’ll go down a
well-camouflaged path for Score Piece 14. Now return to where you started the
area.
Take the left path this time. Take the first, icy path to the left to find a
Bird Cloak for Frederic. Return to the path and continue to the north.
When you see a bridge to the right, you can use it to continue or you can
fight an enemy to the north for another set of Elegant Clothes. Either way,
take the bridge and continue right to the next area.
-Sharp Mountains: Sixth Point
Follow the path to the left and fight the enemy here. Behind where he was
standing is a chest containing a Chakram for Salsa. Keep using the Mercy
Breath, though, as the Chakram isn’t all that great. Continue north
along the path.
When the view changes, enter a small cave to your right and play Score Pieces
3 and 14 for its inhabitant. Doing so will get you a Star Cookie and an EZI
Egg. Exit the cave and follow the path north to the next area.
-Sharp Mountains: Eighth Point
Choose the left path here first and continue to the end for a cute message.
Turn around and head back to the right, past some slippery areas and
you’ll get a scene by the lodge. You’ll also get another look at
Count Waltz, who is discussing his evil plans with Captain Dolce.
Back at the lodge, Polka will have a crazy flashback where she talks to her
mother about astra, which, I guess, is kind of like a soul… probably.
Maybe. I don’t know. It appears that Polka’s mom know something
she hasn’t told us yet.
--Sharp Mountains: Mountain Lodge
When you regain control, open the chest to your left for a Warhammer Gun for
Beat. Examine the fireplace for Score Piece 15 and leave the lodge.
-Sharp Mountains: Eighth Point
Equip Beat with his new weapon and save the game. Head north to the next area.
-Sharp Mountains: Summit
Just run to the north and enter the next area.
-Wah Lava Cave: North Entrance
Save your game here follow the path around. Check the chest for a Snowpuff
Cookie and exit the area.
-Wah Lava Cave: North Side 1
Before you start this area, you’ll want to make sure everyone is at
level 23 or above. The enemies in this cave don’t have particularly high
HP, but their attacks are very strong and difficult to avoid.
Follow the path west until you come to a fork. Use the southern path to find a
chest containing a Saffron Parasol. Equip Polka with it, run back to the fork
and take the other path to a broken segment. Jump it and enter the next area.
-Wah Lava Cave: North Side 2
Use the southernmost path to find a chest with Score Piece 16 inside. Now,
return to where you entered the area and take the northern path. At the end,
jump down and open the chest for a Floral Extract. Jump down once more and
follow this path to a save point. Use it.
At the next fork, follow the path south to a chest containing a Resonating
Wand for Frederic. Equip it and go back north to the main path. Continue to
the left until you see an enemy standing on the south side of the path. Defeat
him and jump down a few ledges to find a chest containing a Goddess Bouquet.
Jump down one more ledge and do a 180 to head back up a path leading to the
north. Follow this path around until you come to a jump point that sits on the
corner of where the path makes an almost 90 turn (L shaped, if you will). Jump
down a few platforms to find a chest with a Hard Jacket. It can be used by
Polka, Beat or Frederic, so give it to the character with the lowest defense.
Jump one more and go south to enter the next area.
-Wah Lava Cave: Middle 1
Follow this path directly south through the area and exit at the other end.
-Wah Lava Cave: Middle 2
Go directly south here and fight the enemy. Behind him, you’ll find a
chest with a Cloud Cape the either Salsa or Polka can use. Equip it, run back
north and take the same path to exit as you did to enter (the left one).
-Wah Lava Cave: Middle 1
Fight your way back up this path and exit the area.
-Wah Lava Cave: North Side 2
Walk north, take the immediate left and leave the area.
-Wah Lava Cave: Middle 1
You are now back in Middle 1, just at a different place. They could have made
things a little less confusing, if you ask me. Anyway, head left and use the
southern jump point to get to the next platform.
Follow the path south to exit the area.
-Wah Lava Cave: Middle 2
First, use the save point on the path to your left. This next jumping part
gets kind of complicated, so pay attention. Directly across from the save
point, there is a ledge. On each of the subsequent ledges, you’ll have a
choice which sides to jump from. Here is the sequence you’ll need to
follow:
South, south, west, west, south, south and south
If you did it right, you’ll land on a circular design and the exit of
the area will be directly in front of you.
-Wah Lava Cave: Middle 3
You’ll immediately have a choice between a southern path and some
jumping. Follow the path south until it ends, then go to the right. Jump over
some platforms to find a chest with a Mouse Metronome inside.
Jump back across the platforms and return to where you began in this area.
Take the jumping path this time. Follow this path in a straight line all the
way to the exit.
-Wah Lava Cave: South Side 2
If you followed my directions, this should be where you end up. Just follow
the narrow path all the way around to the exit.
-Wah Lava Cave: South Entrance
Jump down a series of ledges and continue south. You should see a chest on
your right that contains a Celestial Hourglass. Pick it up and continue
jumping down to the south.
At the very bottom, the view will change and you’ll see a save point.
Use it. Run to the right to exit this room.
-Wah Lava Cave: South Side 1
Jump along the series of platforms going north. At the end, just follow the
path out of the area.
-Wah Lava Cave: Middle 3
Follow the path up and around the corner to see a dragon looking intently at a
large flower. Kill the dragon, but before inspecting the X on the ground where
he stood, heal your party and make sure you have Polka and the Brilliant
Brooch (light power…good for healing, remember?) with you. Check out the
X to begin a boss fight.
-BOSS: Captain Dolce
You should fight Captain Dolce almost exactly like you did before. Have
Frederic and Salsa take care of the two lesser enemies first, then move in and
begin fighting the boss. During all this, make sure that Polka is close enough
to use Earth Heal on twice every turn she gets.
If this isn’t working, you can substitute Beat for Polka and have
Frederic heal as well as attack. He should have the Spirit’s Pathway
special by now, so if Polka isn’t cutting the mustard, use Beat as a
third attacker.
After the fight, everyone jumps up multiple levels. If you didn’t have
Spirit’s Pathway or Deadly Orbit before, you should after this fight is
finished. Once you regain control, head back the way you came to the save
point in the South Entrance.
-Wah Lava Cave: South Entrance
Before you save, take a moment to work with your characters. Give Salsa the
Dark Brooch and make sure she can use Deadly Orbit. Also, make sure Frederic
can use Spirit’s Pathway. You’ll probably want to have Polka,
Frederic and Salsa with you for this next part, but it is up to you. Just make
sure that whomever you have; they have all the best weapons, armor and special
attacks in the right places. A good item list couldn’t hurt either.
Save your game and run to the left through an overgrown tunnel. Find the exit
to the south and watch the scene with March and the Agogo Village. Fugue, the
jerk from a long time ago, shows up here too. Get ready to fight him…
again.
-BOSS: Fugue
This fight isn’t really too difficult, despite how badly this guy
stomped us before. Use Frederic alternately for building the Echo Meter and
keeping Polka healed. Use Polka to keep Frederic and Salsa healed and use
Salsa, complete with her Dark Brooch, to unleash the hell brought with Deadly
Orbit, especially with the Echo Meter built up.
If you can manage to block even half of Fugue’s attacks, you
shouldn’t lose a single party member during this fight. He might have a
handful of crazy strong attacks, but if you keep everyone’s HP up with
Earth Heal, you should win quickly.
By winning the fight, your party level goes up to 4, which allows for your
team to use counter attacks and even allows for an added attack on the end of
24 and 32 level Echo Meter specials. Your item carrying ability also goes up,
but if you’re like me, you don’t really use items all that much.
After the fight, your party will split up and go their separate ways. It is
also revealed that the Agogos only seem to glow when they are around Polka.
You’ll also witness Crescendo getting a message that his wife, Serenade,
is a traitor. That is it! Congrats on making it through Chapter Four: Grande
Valse Brilliante!
*Chapter Five: Nocturne
As the start of the chapter, you’ll witness Beat and Allegretto being
reunited, as well as clues as to where everyone else is at the moment.
You’ll need to get everyone back together, so get ready for Chapter
Five: Nocturne.
-Ritardando: Secret Hideout
You’ll now be back in charge of Allegretto. Take a minute to re-equip
your party (you should only worry about Allegretto… Frederic and Beat
should already have the best stuff equipped) and save the game before you
leave.
-Ritardando: Underground Passage
There’s nothing to see here, so just head left and use the ladder.
--Ritardando
First, you’ll want to cross the area and enter the Bakery.
-Ritardando: Bakery
There are two Score Pieces (17 and 18) in here. One is in the back right
corner and the other is directly left of the table in the room. Once you have
both of them, exit the bakery.
-Ritardando
Back out here you should see a boy near the fountain. Speak to him and play
Score Pieces 1 and 3 for a Star Cookie and a Cherry EZI. Now just head
northeast toward the church and you’ll get a scene. The villagers have
begun gathering at the church due to some voices from inside. Thanks to your
past actions, you’ll be forced to investigate the situation.
-Ritardando: Mandolin Church
Upon entering the church, Viola, March and (ugh) Salsa will find you and
rejoin the team. Allegretto takes off to find Polka, with the intention of
meeting everyone on the beach the next morning.
After you leave the church, Allegretto will say something along the lines of,
“I can’t waste my time with goals like that…” I
couldn’t agree more. Just run south to the beach for another scene with
Allegretto and a rock.
When you regain control, you’ll be using Beat. Equip March with a few
accessories because she is brand new to the team. Then leave the church the
way you came in.
-Ritardando
Run south to the entrance of your hideout and you’ll be stopped by Sym,
one of the street urchins from very early in the game. One of the kids is sick
and it is up to you to go find some medicine.
-Ritardando Sewers
I’ll be counting this as one area now, because you should already know
the way back to street level. Get to the exit and fight some rats on the way.
Haha… two hits and they’re dead.
-Ritardando
Back in the main area of the town, you’ll want to head south and check
out the building on your right.
-Ritardando: Pharmacy
Speak to the shopkeeper in here and she’ll tell you that she’s out
of what you need. Some lady across the street just bought the last one.
You’ll need to trade her for it. Her house is on the opposite side of
town.
-Ritardando: Residence
Speak with the old woman and trade her your Power Ring for the Cold Medicine.
If by some chance you equipped the ring to someone who isn’t with you
now or you sold it, don’t freak out. There will be another one available
soon. With medicine in hand, return to the sewers.
-Ritardando Sewers
Give the kid the Cold Medicine and you’ll get a Spell Book in return.
Backtrack through the sewers and into town.
-Ritardando
From the sewer entrance, head left to a large building in the middle of
everything and enter it.
-Ritardando Item Shop
Speak with the merchant and he’ll show you his wares. Buy the Hatchet
Musket for Beat, two sets of Ugly Clothes (Beat and Salsa) and two Leather
Guards (Frederic and Viola). Equip everyone to the fullest and leave the shop.
-Ritardando
Just run back to the church; there is nothing else to do here.
-Ritardando: Mandolin Church
Follow the path to the north and make sure you talk to the man near the
northern door. He’ll heal everyone on the team free of charge. After
that, use the double doors to get to the next area.
-Mandolin Church Catacombs: South Section
In here, follow the path north until north is no longer an option. Take the
path to your right and exit.
-Mandolin Church Catacombs: East Section
Follow the tracks to the south for a good little while and you’ll see a
chest and an enemy. Fight the enemy and open the chest for Score Piece 19.
Continue to the south and you’ll end up behind all the trash in the
hideout. Open the chest here to find a new Allegretto weapon, the Scramasax.
Turn around and run all the way back to where you entered this room.
-Mandolin Church Catacombs: South Section
Run back to the left and choose the left path. Follow it around and to the
north to exit the area.
-Mandolin Church Grotto: South Section
As a nice bonus, you’ll also witness Count Waltz giving Rondo some
specific instruction in addition to the save point here. Use it and keep going.
Follow the path north until you come to a fork in the road. Use the path to
the left. Follow it up and fight the two enemies here. Once they’re
dead, open the chest they were guarding for a new Frederic weapon, the
Prophetic Cane. Equip it now and go back to where the path split.
Run to the right and north to exit the area.
-Mandolin Church Grotto: Middle Section
Up on your right side, you’ll find a chest containing a Power Ring.
**Author’s Note**
If for some reason you couldn’t get the Cold Medicine earlier, backtrack
all the way to Ritardando. Find the old woman, trade her the Power Ring for
her medicine and get through the sewers to help the sick kid. Yeah, it is a
lot of backtracking. Backtracking sucks.
**Author’s Note**
Follow the path north and west until it splits. Follow the path leading left
first and cross the bridge. Continue to the left to find a chest containing a
Double Crescent, which is a new bow for Viola.
Now, use the path here that leads north. Fight the enemies and you’ll
find a chest containing a Diamond Clover. Grab it and head back to the right,
across the bridge and to the north, where you’ll find the exit.
-Mandolin Church Grotto: North Section
The path immediately splits, so use the right side first. Go as far to the
northeast as possible and look for a chest containing a Diamond Clover. Now go
back like you would if you were looking for the way you game in. Keep an eye
open for some railroad tracks going north. Fight the enemy blocking the path
to move on.
Walk to the northwest corner of this area and use the save point there. There
is a boss coming up, so equip everyone to the fullest. I chose to use Beat,
March and Viola, but again, it is your choice. Continue north to exit this
area, trigger a scene and start a boss fight.
**Author’s Note**
Before going into this boss fight, you’ll want to make sure that
you’ve inspected the six pillars described in Pirate Note 2. If you
haven’t, you won’t be able to activate the third fight with
Captain Dolce in the Baroque City Tavern basement.
**Author’s Note**
-BOSS: Root Lurker
You should have zero problems beating this boss. Get Viola and Beat to pound
away at him with normal attacks to build the Echo Meter. Once it hits 32, have
March unleash the Super Nova attack and tag her other special on the end with
the new Harmony Chain ability. March’s second attack will cast Stop on
the boss, shortening its attack time by half.
That might seem like a great strategy to fight a difficult boss, but honestly,
you could probably win the fight even if you just got all three party members
to gang up on him with melee attacks.
After the fight, you’ll get a scene where Polka and Allegretto lay on
the allegories like it they are going out of style. Notice that part of this
scene seems strikingly familiar to the game’s opening video. The scene
ends with the two of them discussing rocks. Seriously… rocks.
After they finish, you get another history lesson and narrative on
Chopin’s life and the composing of Nocturne. The pictures are nice, but
it is almost like the narrative is just saying the same thing over and over.
The following scene has Salsa, Beat and Viola back at Baroque Castle. Jazz is
also here, attempting to reason with Prince Crescendo. He is dead set against
war with Forte and admits to knowing about a spy ? he doesn’t tell
Jazz who the spy is, though.
The next scene is between Polka and Viola, who thinks that putting up the
metal horns (thumb and pinky) will make people fall in love with you. It is a
good thing it doesn’t; after last year’s Dragonforce show; I would
have had 30 girls all wanting to call me Big Poppa.
Jazz shows up a moment later and it is revealed that Viola has a crush on him.
She’ll go back and play cards with Salsa and Beat, claiming that third
place is good enough for her.
Finally, the team is assembled and Jazz gives you some time before you need to
ship out, so lets use it.
-Baroque City: Castle Gate
Once you are given the reigns, turn around and enter the castle.
-Baroque Castle: First Floor ? Main Hall
In here, go to the stairs on the left and head up.
-Baroque Castle: Second Floor Hall
Run all the way to the left in here, and notice the three rooms to the north.
Enter the middle one and play Score Pieces 3 and 12 for a Poison Nightcap and
some EZI Pajamas. Leave the room and continue moving left around the corner.
-Baroque Castle: Laboratory
There isn’t a ton going on in here. Circle around the pot to the left
and open the chest for a Magatama accessory. Once you have it, take a moment
to go through all your characters and make sure they are all using the best
equipment, armor and specials.
When you’re finished, exit the castle and go south to Baroque City.
-Baroque City: Main Street
First you’ll want to go speak with the merchant. He has some good new
stuff on sale and you should still have plenty of cash. He doesn’t have
much in the way of items, but his armor and weapons are the best.
Buy a Sabretooth for Beat and a Gold Baton for Frederic, then check out the
armor. Buy three Crystal Suits and a Midnight Shell. The Crystal Suits go to
Beat, March and Jazz. The Midnight Shell is for Viola.
When you are done buying and equipping, go south to trigger a conversation
with a priest. Turn around and go north when he’s done and save at the
save point. Enter the bar on the left side of the street when you’re
finished.
-Baroque City: Bar
Take a look around if you want to, but your destination s a door in the
northeast corner of the room.
-Baroque City: Wine Cellar
Down here, you’ll see a drunken employee taking his break. If you
remembered to inspect the six pillars in the Mandolin Church Catacombs, the
employee will ask you a question. Choose the third option and you’ll
start your third fight with Captain Dolce.
-BOSS: Captain Dolce
This fight is identical to the two before it, with the exception of your
character’s higher levels. You also have a better selection of who to
enter the battle with. Personally, I chose Salsa for her Deadly Orbit special
(March’s Super Nova is just as effective), Jazz for his long reach and
high power level and Viola for Heal Arrow and her long range.
Take out the two lesser enemies first and position your party where they need
to be in relation to Dolce. Keep everyone’s HP high and use the 32 Echo
Meter strikes coupled with the extra Harmony Chain attack on the end. The
fight will be over in no time.
After Dolce goes down, inspect the barrels here for Score Piece 20. Then leave
the Bar and exit Baroque City to the south. A priest will stop you on your way
by, but he doesn’t really add anything, so ignore him if you want.
-Celesta Forest: Entrance
Run south and onto the bridge to trigger a scene. The merchant here will tell
you that you’ll need a key to enter the Aria Temple. The Magic
Researcher in Baroque Castle has it, so run all the way back through town,
into the castle, up the left stairs and into the Laboratory to find him. Yes,
I realize that normally I would have given directions area by area, but this
one was pretty straightforward.
Speak with him and he’ll trade the Temple Key for the Spell Book you got
from the kids in Ritardando. With the key in hand, return to the Celesta
Forest: Entrance.
If by some chance you don’t have a Spell Book to trade, continue to
follow this path and another one will be available shortly.
Speak to the merchant on your way by for Score Piece 21. If you leave the area
without speaking to him, he’ll disappear. Make sure you talk to him now.
Continue to go south to the next area.
-Celesta Forest: West Side
Save at the save point and follow the path around the bend. To the north is a
fairly obvious side path that leads to a chest containing a Snow White weapon
for Polka. Equip it and continue to follow the path, fighting the enemies only
if you feel like it.
-Celesta Forest: Middle
Walk forward and use the path to the north to fight an enemy guarding a chest.
The chest contains a Spell Book, so either you now have one to replace the one
you just traded or you have a long run back to the castle for the Temple Key
ahead of you.
Before you go, run directly across the path to another not so obvious side
road. Follow it to find a chest containing an Orbis, a new weapon for Salsa.
Whether you have the Temple Key and an extra Spell Book, or just the Temple
Key, continue on this path to the next area.
-Celesta Forest: East Side
Continue to head north and fight the enemies here if you want. They are pretty
easily avoidable, so if you feel like skipping them, don’t worry too
much about it.
-Aria Temple: Entrance
When you enter this area, a scene will take over. Polka is sure she saw
someone entering the temple, but surely it is too damn cold for people to be
out in this weather, right?
After the scene, run north, use the save point and enter the Aria Temple with
your cool new key.
**Author’s Note**
Due to some teleportation, this is an area that can get a little confusing.
Just like back at Fort Fermata and the Lento Cemetery, if you stick with me,
you’ll be just fine. Wander off at your own risk.
**Author’s Note**
-Aria Temple: Gallery Of Earth
Before getting started in here, you need to think about who you’ll want
in your party and why. Salsa, March and Jazz are all good choices because
their melee attacks hit twice. This builds up the Echo Meter twice as fast.
Having at least one character who can heal all three party members at once is
important too. You may also want to equip your characters with regenerative
items. That will keep your HP high and you won’t have to constantly
worry about who is hurting.
The last thing to consider is who is at what level. Everyone should be between
levels 27-32, so using some of the lower leveled characters here will build
them up for future use.
Use the red panel to warp to the next area.
-Aria Temple: Gallery Of Air
Step off the teleporter and head north. Don’t enter the open door just
yet, though. Use the path directly to the right of the door and you’ll
come to an open area with two large Ice Scorpion enemies. Fight and kill both
of them.
From there, head north and left to another hallway. You’ll see a third
enemy here, so fight and kill it. Killing it will cause the nearby chest to
teleport back to the area you just came from. Run back and open it for an
Imperial Guard weapon for Viola.
Continue up the northwest path where you just fought the third enemy. When the
room opens up, you’ll see three pillars to your north. The pillar to the
right side has an enemy behind it, so attack and kill it. That will cause
another chest to teleport.
Now use the hall to the southwest and follow it around the corner. The first
enemy you see should be facing away from you (you’ll be facing southeast
when you come up behind it). Kill it and another chest will teleport.
DO NOT continue forward. Instead, head back the direction you came from and
check the open area on the left to find a newly-teleported chest and an enemy
to its right. As you approach, the enemy will attack. Finish it off and check
the chest for some Lion Armor. Both Jazz and Allegretto can use it, but it
will lower their attack so don’t worry about equipping it to either one.
Now, return to the hallway where you weren’t supposed to go any further.
Continue south and fight the second enemy. Continuing on the path will bring
you back to where you began this area.
Follow the path north and to the right again. Continue around the corner, past
the original location of the first chest and you’ll find the chest you
teleported a moment ago. Inside is a Rib Crusher weapon for Jazz, which serves
to up his attack power while killing his speed. You probably shouldn’t
equip this weapon.
Head forward again and down the small ice slope. Use the frozen stairs in here
to get to the second level.
-Aria Temple: Corridor
Up here, you’ll need to look to the north to see another chest. Open it
for a Bubbly Hat and go back down the steps.
-Aria Temple: Gallery Of Air
Use the southwest path and get back to where you began this floor. In the
doorway I told you not to visit earlier, you’ll see a couple of enemies.
Don’t rush in just yet ? there is a pattern here.
You’ll only want to kill the Ice Scorpion the two bats and the enemy
hiding behind the ice here. Attacking the rats throws off the pattern, so
don’t do it. If you screw up and attack a rat by accident, you’ll
need to exit the room to get the enemies to reset themselves.
A rope will drop if you did it right. Use it to get to the next area.
-Aria Temple: Gallery Of Heaven
Up here, you’ll do the opposite of what you just did. Avoid the rats on
the dots while killing the larger monsters that aren’t on the dots.
After they are all gone, you’ll get a chest containing a Recovery Orb.
Before leaving the room, kill every last rat in here. Head to your north and
turn right. Follow this path south and around the corner. Fight the first
enemy on the path and a chest will teleport to the open area behind you and to
the right. Go back and open the chest for a Flintlock Pick, a new weapon for
Beat.
After you open the chest, kill every last enemy on this level of the Temple.
If you killed the rats in the room you got to from the rope, just get the rest
of the enemies here to teleport a chest to the opening in the west. Open it
for a Forecaster Cane.
Return to the north and use the stairs to get up to the next level.
-Aria Temple: Corridor
Up here you should open the chest to the north for a Tundra Vest. Now follow
the path all the way south to another frozen staircase. Use it.
-Aria Temple: Gallery Of Light
Before you use the final save point in this chapter (boss coming up
soon…), you‘ll want to move your party around a little bit.
You’ll only get a choice of two characters for the next boss, so make
sure the first two spots in your party are the two you want to use.
Personally, I liked Jazz and Frederic for this battle. Frederic’s pretty
balanced between being a healer and a fighter, so he’ll be valuable
here. Jazz is more of a preference; March and Salsa will work equally as well
in this instance.
Use the save point and go north to trigger a scene and a boss fight.
-BOSS: Rondo
Falsetto will rejoin your team for this fight and you’ll be obligated to
use her. Now you know what I meant about fiddling with your lineup.
This fight can be rather difficult if you aren’t at least level 32 yet.
Rondo packs a huge punch and her attacks are next to impossible to dodge. That
doesn’t mean you shouldn’t try, but you’ll rarely be
successful.
Claves is a hindrance for your team at this point. Her HP is low, her weapons
and armor aren’t great and her specials aren’t even close to
powerful. Use her simply to build up the Echo Meter for your better teammates.
Have Fredric heal as necessary and you can even use him to slip in a few
attacks here and there. Jazz is the winning horse here. Use 24 and 32 Echo
Meter specials (Heat or Geo Blade) and use the Harmony Chain to add a quick
attack to the end (Plasma Chains).
If you end up having a lot of problems with Rondo, return to the floors below
and fight enemies for a while to gain some levels.
After the fight, watch the scene between Jazz and Falsetto and the chapter
will end.
*Chapter Six: Tristesse
-Baroque City: Entrance
First, just head north toward Baroque City.
-Baroque City: Main Street
Everything here is nearly identical to the last time you ran through, with the
exception of the shop to the northeast. He has some good new stuff, so stop on
your way by.
If you’ve used Beat to take any more photos, sell them now. If not, this
might be the first time in the game where you don’t have enough cash to
buy everything for everyone.
As always, we’ll start with the weapons. You’ll want the Doom
Guard for Allegretto, the Leaf Umbrella for Polka, a 0use Rod for Frederic, an
Elven Sight for Viola, a Zweihander for Jazz and an Illunis for March. You
should already have the Brain Shatterer, Flintlock Pick and Orbis.
Armor is next. You’ll want at least two Land Scales for Beat and March,
two Black Velvets for Polka and Salsa and two Eagle Robes for Viola and
Falsetto. The Freiturnier ups Allegretto and Jazz’s defense higher than
the Land Scales, but their attack number takes a two point hit. If that is
worth it, buy two Freiturners. Otherwise, two more Land Scales is fine.
Last, look at the merchant’s new items. The Honey Cookie, Shining Tail,
Dark Tail and Bubble Ring are all new, but the Honey Cookie is probably the
only one you need to worry about.
Once you’re all equipped and ready to rock, get back to the castle, take
the stairs to the right and enter the third (blue tinted) door at the top. The
prince isn’t here, so go check Serenade’s room, the third (blue
tinted) door at the top of the left stairs. Neither Crescendo nor Serenade is
here either, so exit the room for a scene.
You’ll jump to Crescendo and Serenade just outside the castle talking
about their plans to sacrifice themselves to Forte to prevent war. Crescendo
says his goodbyes and you’ll get another history lesson and slideshow
concerning Chopin’s inability to return to his home in Poland.
After the slideshow, you’ll be back with the team in the castle. Jazz
will get his hands on a key to the Warp Room, which should allow you to head
off Crescendo and Serenade before they make it to Forte.
After the scene, exit the castle and make an immediate left. Use the key to
enter this small building, the Warp Room.
-Baroque City: Warp Room
In here, make sure to use the save point and walk around the right edge of the
room to speak with the guide. Only one of the warp titles is activated right
now. To activate the second, which can send you to almost any location in the
game, you’ll need to play through a second time in Encore Mode.
Step on the tile and you’ll warp to To Coda Ruins.
-To Coda Ruins: Betrayal Island
To say there isn’t a lot going on here is an overstatement ? the
area is completely devoid of life. Run directly north and step on the warp
tile ahead and to the left.
You’ll be teleported to the southernmost deck of three connected
buildings. Run to the north and step on the warp tile there to get to the next
area.
When you reappear, you finally see a few enemies. Fight them if you want, but
your next warp tile is a little bit to the right and directly to the north.
Now you’ll be on the tops of four connected buildings. The building to
your north has the next warp tile on it, so work your way over there and fight
the enemies if you wish. Step on the tile to enter the next area.
-To Coda Ruins: False Pride Island
There is a save point here so walk up and use it before going any further.
Directly north of the save point is a group of connected buildings sitting in
the left side of this area. As you run north from the save point, there will
be a warp tile directly on your right. It will get you up to the buildings I
just mentioned, but since there is really nothing up there but enemies, feel
free to skip it.
Further to the north, there is a second warp tile. Using it will put you on
the second level of the buildings directly to the right of the save point.
You’ll have a choice between two warp points up here, so take the right
one first.
This will put you on the previously unreachable island to the northeast of
this area. Open the chest for a Matchlock Axe for Beat, use the warp tile to
return and take the left warp tile to the next area.
-To Coda Ruins: Conceit Island
As always, use the save point first. Now travel to the right side of this
area, hugging the wall as you go. When the camera angle changes, look to the
left for a chest containing a Lunar Eclipse for Salsa. Don’t equip it
though; the Orbis is still the superior weapon.
You’ll want to get up to the north of the area next and use the warp
tile up there. This will put you up on some buildings like before. You have
two choices up here ? you can use a warp tile to the right or continue
to the end of the bridge and jump down. Don’t use the warp tile; it puts
you right back where you just obtained the Lunar Eclipse. Instead, run to the
north and leap off the building when prompted.
You don’t have much else to do here, so go to the north and use the warp
point.
In the next area, there isn’t really anything going on, so just run to
the north and use the next warp point.
-To Coda Ruins: Resentment Island
Walk forward and use the save point. Skip the first warp point you come to
just north of where you entered the area. Continue to the east and around the
corner to the warp point in the southeastern part of the level. Use it.
This puts you on the raised portion in the middle of this area. Open the chest
for a Solar Eclipse for March and use the next warp point to get back to the
northeastern corner of this area. Like the Lunar Eclipse for Salsa, the Solar
Eclipse isn’t the best weapon for March, so just hold onto it for now.
Go directly to the left to find the warp tile we skipped a minute ago. Use it
to get up on the buildings to the west. Follow the little path up to the
northwestern building and use the warp point there.
-To Coda Ruins: Jealousy Island
Save at the save point and follow the path north to the next warp tile. Use
it. This puts you back up on some buildings in the area. You have a choice
between two warp points up here and you’ll want to use the right one.
The left one leads back to an area you have already visited.
-To Coda Ruins: Suspicion Island
Just run to the north and use the next warp point you find.
-To Coda Ruins: Distress Island
Run to the northeast and use the warp point there. You’ll be back on
some buildings so jump from the northernmost jump point. Fight the enemy and
use the warp point.
-To Coda Ruins: Suspicion Island
You’re back here, but in an area you couldn’t reach earlier. Fight
the enemy and use the warp point.
-To Coda Ruins: Sincerity Island
Use the save point and run directly north. Use the warp point to exit the area.
-Cowbell Heights: Cello Tree
Run north toward the house and you’ll trigger a scene with an old lady
who knows Polka. She’s a fortuneteller and she’ll explain about
the Cello Tree and how Polka needs to use it. The tree already has a bunch of
stuff tied to its branches, which kind of makes it look like an oak tree in a
redneck’s front yard circa 1991 (you know… yellow ribbons…
nevermind).
Once you are back in control, search near the box of fortunes to find a
Saint’s Mirror. Then search the Cello Tree’s roots for Score Piece
22. Now you’ll want to run back in front of the house and to the west.
Save at the save point and keep going.
-Cowbell Heights
Admire the greenery and keep going north. Move along, folks…
there’s nothing to see here.
-Mt. Rock: Entrance
Run north a little bit to trigger a conversation with a merchant who knows
Jazz. He says things have gotten a lot worse in Forte since we left. Anyway,
he has some good stuff, so get out your wallet.
In the weapons department, you’ll want to buy a Blossom Parasol for
Polka, a Magnum Arm for Beat, a Mistilteinn for Frederic, and Artemis’s
Bow for Viola, a Muspelheim for Salsa, a Soul Cremator for Jazz and a Jiao Zsu
for Falsetto.
For armor, you’ll want two sets of Cursed Armor (Allegretto and Jazz),
two sets of Gorgeous Clothes (Polka and Salsa), a Fog Cloak (Frederic) and two
sets of Obscure Clothes (Viola and Falsetto). You may or may not need to sell
some stuff to afford everything.
Once you have everyone equipped, speak to the merchant and choose to rest.
That will bring all your characters back up to 100%. Save at the save point to
the right and head north to the caves when you’re ready.
-Mt. Rock: Base
Just follow the path north and around the corner to the next area.
-Mt. Rock: Main Area
Follow this path to the west and eventually, you’ll want to follow the
train tracks to the north.
-Mt. Rock: Main Mineshaft
Entering this area triggers a conversation where Jazz remembers his friend
Tenor and their last battle here. When he’s all done, continue north to
exit.
-Mt. Rock: Secondary Area
Follow the path to the west and cross a small bridge here to find a No Name, a
new weapon for March. If only we could find a No Voice for Salsa…
Continue north on the main path to a fork. Take the right path first and exit
the area to the east.
-Mt. Rock: Secondary Mineshaft
Continue to the east and exit.
-Mt. Rock: Tertiary Area
Follow the path to the east and around the corner.
-Mt. Rock: Tertiary Mineshaft
Speak to the guy here and play him Score Pieces 11 and 12. He’ll give
you a Floral Powder and some Sunlight Guards for your trouble. Now backtrack
all the way back to Mt. Rock: Secondary Area and use the left fork.
-Mt. Rock: Canyon
Follow this path all the way to the right and open the chest for the Antelope
Armor. Now use the path behind you and go north. Follow this path to the east
and exit.
-Mt. Rock: Tertiary Mineshaft
Now you’re on the other side of this area. Walk forward and open the
chest for Allegretto’s Sunbringer weapon, but don’t equip it. What
you have now is a lot stronger. Turn around and go back the way you came in.
-Mt. Rock: Canyon
Back here, you’ll want to run all the way back to the west and follow
the path to the north to exit the area.
-Mt. Rock: Near The Summit
Use the save point here, equip your characters, heal them up and pick your
team. You have a boss fight coming very, very soon. Personally, I chose
Frederic, Falsetto and Jazz. Not that it really matters; the next fight is
difficult no matter who you choose. Exit the area to the north and watch the
scene with Crescendo, Serenade, the bad guys and your team.
-BOSS: Count Waltz
Waltz is no pushover. His attacks are fast and powerful, and the dragon he has
fighting with him doesn’t make things any easier.
You’ll want to keep your party members together and have at least one of
them on healing duty. Jazz, March or Salsa should be your main damage dealer;
getting the Echo Meter filled to 32 and unleashing their strongest attacks,
followed by a Harmony Chain attack, should be your main goal here.
This is the only fight in the game, up to this point anyway, where
you’ll want to ignore the lesser enemy in favor of attacking the boss
exclusively. The dragon is slow and not very strong; attacking him is just
wasting turns you should be using on Waltz.
Keep your characters alive and keep pounding away. You should be able to
finish up without losing anyone.
As an interesting side note/strategy, I found that using Jazz has one more
positive aspect. It is hard to do, but sometimes, due to his range, he can
attack both Waltz and the dragon at the same time, which builds up the Echo
Meter FOUR TIMES as fast. I went from 0 to 32 in a single turn! This was more
than likely a fluke, though, and you shouldn’t waste time or turns
trying to set it up.
After you defeat Waltz, Legato will drink some mineral potion and turn into a
huge monster. Don’t worry; you won’t need to fight him just yet.
Also, your party level will go up to 5. At this level, your tactical planning
time is gone, but you can counter attack with specials, as well as regular
attacks. In addition, your speed has gone up and you can now use three Harmony
Chain attacks, rather than just the one.
Congrats on beating Chapter Six: Tristesse!
*Chapter Seven: Heroic
When you regain control, speak with Crescendo and Serenade and immediately
exit the area to the south.
-Mt. Rock: Near The Summit
Continue south and use the save point here. You wouldn’t want to go
through all that again, would you? After you save your game, run back to the
north.
-Mt. Rock: The Summit
Run up the hill to the left and jump into the portal.
-Elegy Of The Moon: Distortion
Run to the right to enter the next area.
-Elegy Of The Moon: East
After the quick scene here, run to the left first. Speak with the blue light
here. He runs the “shop” and to make a long story short, his armor
and weapon selection is the best you’ve seen so far. He has new, better
armor and weapons for all the characters. If you aren’t out of money,
look into getting as much here as you possibly can.
Next, go check the barrel to the left of the stairs for a Shining Tail. Next,
circle around to the right of the stairs and check near the umbrella for a
Dark Tail. Once you’ve got them both, speak to the lights in the area to
get a feel for who they are, where this is and how they got there. Once it
becomes clear, head up the stairs and exit the area.
-Elegy Of The Moon: West
Run to the right and speak with the first red light you see. It will start a
weird conversation with Frederic. Once it is over, continue through the area,
speaking with the lights.
At the southeast corner, search the junk for a Rainbow EZI and take the road
to the north to exit the area.
-Noise Dunes: Entrance
Run straight to the north and speak with the blue light. This is the elder,
and he gives you permission to enter the Xylophone Tower. At the top,
you’ll find a switch to deactivate the barrier here.
Before you run back to town, check the northeast corner of this area for a
chest with a Spade Clover inside. Grab it and get back to the town area with
the save point.
-Elegy Of The Moon: West
Use the save point and speak with the blue light to enter the tower.
-Xylophone Tower: First Floor
Run directly forward and speak with the …thing in the middle of this
area. It will explain the process you’ll need to follow to get through
the tower. You’ll need to memorize the keys it plays and repeat them.
Easy enough, right? Of course it’s easy… I’ll have all the
answers right here!
Just so you know, flat notes are the ones with the little slanted b and sharp
notes have a # sign. Got it? Good.
1st Floor ? B flat, G, F, G
-Xylophone Tower: First Floor ? Spiral
Now follow the spiraling stairs all the way up. Avoid the lesser enemies if
you want, but know that you’ll need to face at least one enemy on the
way up (he blocks the path).
-Xylophone Tower: First Floor ? Landing
Follow this path around to the right and you’ll find a chest with a Mist
Cape. From here, the path is linear so just follow it to the save point and
the next set of stairs.
-Xylophone Tower: Second Floor
Walk forward and speak with the thing here for the second trial. Don’t
worry; I’ve got you covered.
2nd Floor ? B flat, G, F, G, F, E sharp, B flat, G, C, High C
-Xylophone Tower: Second Floor ? Spiral
Just like the first floor staircase, you’ll want to avoid the enemies
you can, but two larger enemies block your path here, not just one like last
time.
-Xylophone Tower: Second Floor ? Landing
Like before, this path is very linear. Make sure to keep your eyes open for
two chests on this level. One contains a Ruthless, a weapon for Salsa and the
other contains Alice’s Watch, which increases your attack time during
battle.
Save the game to the north and exit to the next area.
-Xylophone Tower: Third Floor
Just like before, run up and speak with the “guy” here. For this
final trial, the keys won’t light up. If you’re reading this,
though, you should have no problem. It is basically the same sequence from
before, with three new notes added to the end.
3rd Floor ? B flat, G, F, G, F, E sharp, B flat, G, C, High C, G, B
sharp, A flat
-Xylophone Tower: Third Floor ? Spiral
This is just like the second floor spiral. Avoid the lesser enemies and fight
the two blocking the path.
-Xylophone Tower: Third Floor ? Landing
Follow the paths around this room to the southeast corner for a chest with a
Nidhogg’s Fang, a new weapon for Allegretto. Then backtrack around and
save before exiting to the north. You’ll also want to get yourself ready
for a boss coming soon.
-Xylophone Tower: Top Floor
Walk forward and you’ll trigger a boss battle.
-BOSS: Ogre King and Wicked Shrub
Guess which one of these guys is tougher to beat? You guessed it ? the
Ogre King. The catch is the Wicked Shrub needs to be dead BEFORE you kill the
Ogre King, or he will just keep bringing himself back to life. Ugh.
The strategy I found to work best was to assign recovery items to ALL 3 of my
teammates. Then, I sent Frederic and Jazz (my healer/damage dealer and damage
dealer… it doesn’t have to be these two specifically, just two
characters that fit these characteristics) after the Ogre King and let
Falsetto (mid-range damage dealer) worry about the shrub.
It will take a LONG TIME to win this fight. Both enemies have huge amounts of
HP and even using 32 Echo Meter specials with three Harmony Chain specials
added to the end won’t make the fight much shorter.
Keep your health for all three high with a combo of recovery items and your
healer. Of course the Ogre King can do more damage, but that doesn’t
mean the Wicked Shrub is a slouch. Once the Ogre King heals himself for the
first time, concentrate all three party members on the Wicked Shrub until it
dies. Then, move in and finish off the Ogre King.
Once the fight is over (trust me… it will be a while…), Allegretto
will break the seal and you’ll reappear outside the Xylophone Tower. Get
back to where you started this area and speak with the shopkeeper. Rest your
party for 200G and make good and damn sure everyone has all the right items,
armor, weapons and equipment. Now run back to the Noise Dunes and use the save
point on the way.
-Noise Dunes: Entrance
Run north just like before and speak to the blue light. He gives you a bit of
advice on some monsters and mirrors. Run past him and enter the next area.
-Noise Dunes
Run to the north and you’ll eventually come to a paved area. To the
right is a chest with a Voiceless Scepter for Frederic (not for Salsa?
Aww…). Continue to the north and exit the area.
-Noise Dunes: Tower Entrance
There is nothing to see here so just run to the tower north of you.
-Double Reed Tower: West Tower ? First Floor
Run forward and use the save point on the left. Follow the path around to the
west and you’ll see a ledge jutting off the side. The lavender trails
off it are paths you can walk on, so take the northern one (the southern one
is a dead end).
-Double Reed Tower: West Tower ? Second Floor
Follow this path to the south and take the only lavender path at the bottom.
-Double Reed Tower: West Tower ? Third Floor
Instead of using the lavender path in front of you, walk north and around the
edge to find a save point and a chest containing a Cerberus Canine weapon for
Beat. Continue around and take the lavender path up.
-Double Reed Tower: West Tower ? Fourth Floor
You don’t have much choice here. Use the next lavender path and go up.
-Double Reed Tower: West Tower ? Fifth Floor
Run around to the south and take the lavender path to the next floor.
-Double Reed Tower: West Tower ? Sixth Floor
Ok. Run around to the east and you’ll have to choose between a northern
lavender path and a southern one. Use the southern one first.
-Double Reed Tower: West Tower ? Fifth Floor
Run down here and grab the chest against the west wall for a Storm Shroud. Be
careful when equipping it; it can put a good dent in someone’s attack
power while boosting their defense. Now get back to the sixth floor.
-Double Reed Tower: West Tower ? Sixth Floor
Take the northern pathway here.
-Double Reed Tower: West Tower ? Seventh Floor
Save your game at the save point and go to the south to start a boss fight.
-BOSS: Hidden One
If you managed to get by the Ogre King, this guy should be a breeze. He is
almost the very same, except he doesn’t heal himself, his attacks
aren’t very powerful and he only has about 1/3 of the Ogre King’s
HP.
Use the same strategy of recovery items, 32 Echo Meter specials with Harmony
Chain attacks and keeping everyone healed up. It shouldn’t be much
trouble at all.
On a side note, by now you’ll probably have a good three-person party
all picked out. For the most part, these are the three you’ll use up
through the end of the game. Don’t worry about the other characters now,
just concentrate on keeping your main three in good health and well equipped.
Use the save point from a moment ago and backtrack down to the third floor.
-Double Reed Tower: West Tower ? Third Floor
Use the save point here on your way by and use the northern lavender path to
get to the next area.
-Double Reed Tower: West Tower ? Fourth Floor
Follow this path to the south and take the lavender road at the end.
-Double Reed Tower: West Tower ? Fifth Floor
Use the next lavender path to get to the next floor.
-Double Reed Tower: West Tower ? Sixth Floor
Run to the left and you’ll see two more lavender paths. Use the right on
first.
-Double Reed Tower: West Tower ? Fifth Floor
Open the chest here for a Spade Clover and go back the way you came.
-Double Reed Tower: West Tower ? Sixth Floor
Use the left path here to get to the next floor.
-Double Reed Tower: West Tower ? Seventh Floor
First, use the save point. Then, run to the north for the next boss fight.
-BOSS: Herculean Boar
This boss should best be handled exactly like the last two. He only has one
attack that should concern you (a charge attack), and even that isn’t
all that tough to avoid.
Use the same strategy of recovery items, 32 Echo Meter specials with Harmony
Chain attacks and keeping everyone healed up. It shouldn’t be much
trouble at all.
Once the battle is over, sand will start draining down through the center of
the tower. Return to where you saved the game a moment ago, save again and
backtrack all the way back down to the first floor where you entered the tower.
-Double Reed Tower: West Tower ? First Floor
Back where you entered the tower, save the game and follow the darkened path
to your right.
-Double Reed Tower: East Tower ? First Floor
Go east and you’ll come to two lavender paths. The southern one is
useless so take the northern one.
-Double Reed Tower: East Tower ? Second Floor
Continue south and all the way to the end of the line. Skip the lavender path
for now. At the end, you’ll find a chest with a Teardrop, a new weapon
for Polka. Return to the lavender path and use it.
-Double Reed Tower: East Tower ? Third Floor
Follow the path north, ignoring the second lavender road here for now. At the
northernmost point, there is a save point. Use it and continue on until you
see the single lavender path. Follow it.
-Double Reed Tower: East Tower ? Fourth Floor
Before you use the next lavender path, head to the southwest to find a chest
with a Daybreak Cloak for Frederic. Return to where you began and take the
lavender path to the next area.
-Double Reed Tower: East Tower ? Fifth Floor
There is nothing going on here so keep going up the next lavender path.
-Double Reed Tower: East Tower ? Sixth Floor
Go around the corner and use the lavender path to the left.
-Double Reed Tower: East Tower ? Fifth Floor
Collect the Lich Blade from the chest here, equip it to Allegretto and go back
the way you came.
-Double Reed Tower: East Tower ? Sixth Floor
Use the lavender path to the right to exit the area.
-Double Reed Tower: East Tower ? Seventh Floor
Save the game at the save point and walk south to your next boss fight.
-BOSS: White Jewel
You’ll need to handle this boss in the exact same way you have the past
few. Things are only slightly different with this fight; the boss has a lot
more HP and can cause well beyond 4,000 points of damage in a single turn.
Use the same strategy of recovery items, 32 Echo Meter specials with Harmony
Chain attacks and keeping everyone healed up. It shouldn’t be much
trouble at all.
Watch the scene and return to the save point at the entrance to this area.
Save the game and get back down to the third level.
-Double Reed Tower: East Tower ? Third Floor
Once you make it back, run all the way back around the path (remembering to
save of course) and take the northern lavender path.
-Double Reed Tower: East Tower ? Fourth Floor
Follow the path to the east and use the lavender path in the south.
-Double Reed Tower: East Tower ? Fifth Floor
Just run to the southeast and use the lavender path.
-Double Reed Tower: East Tower ? Sixth Floor
Find your way to the two lavender paths and take the southernmost one first.
-Double Reed Tower: East Tower ? Fifth Floor
Open the chest on the east wall for a Nobus, a new item for Salsa. Don’t
equip it here; your Ruthless is the better weapon. Return to the lavender path
and go up.
-Double Reed Tower: East Tower ? Sixth Floor
This time, take the lavender path to the north.
-Double Reed Tower: East Tower ? Seventh Floor
Save at the save point here and go north for the next boss battle.
-BOSS: Fire Antique
This boss is similar to the last ones, but has a few differences. His HP
isn’t very high, his attacks aren’t too strong, but he does have
lesser to help him out. In most cases like these, you’d want to destroy
the smaller guys first. Not here. He’ll just keep bringing the little
ones back to life, so just concentrate on the boss.
Use the same strategy of recovery items, 32 Echo Meter specials with Harmony
Chain attacks and keeping everyone healed up. It shouldn’t be much
trouble at all.
Watch the scene that follows where Beat shares with the group about his
camera. Once you’re through, use the save point and backtrack all the
way down to the first floor. When you get there, use the southernmost path we
skipped earlier.
-Double Reed Tower: Base
We couldn’t get very far down here earlier, but since the sand has
filled the area, you can get to a staircase leading up. Follow it and use the
warp point to get to the next area.
-Hourglass Road
First, save your game here by using the save point to the left. Run north to
the giant double doors and go through.
-Top Floor: Core
-BOSS: Ruined Body
This guy may look tough, but he really isn’t all that difficult to beat.
Your two best friends in this fight will be your healer and the 32 Echo Meter
with three Harmony Chain specials on the end.
When you begin the fight, you’ll notice that if you don’t block,
this guy will get your HP into the red in no time. Try to block every time it
is possible instead of risking things and going for the counter.
Let your recovery items do their job but if someone gets below 5,000 HP, heal
them immediately. Otherwise, they’ll almost surely die on the next turn.
Your main goal should be getting the strongest attacks paired up with a 32
count Echo Meter.
Toward the end of the fight, the boss will begin to heal itself at the start
of each of its turns. While 26,300 (the amount he heals for each turn) might
sound insurmountable, it is actually easy to get up to double that damage if
you use your specials wisely. After a while he’ll just keel over and die.
Run forward to the swirling purple vortex and you’ll trigger the end of
Chapter Seven: Heroic! Congrats!
*Final Chapter: Heaven’s Mirror
Get ready for the final boss… I won’t name him/her/it to avoid
spoiling it for you.
-BOSS: ???
All you need to know about this fight is the boss is fast, his attacks are
crazy powerful and extremely difficult to block or counter and he has a whole
lot of HP.
Just like the last couple of bosses, rely on your healing characters, along
with your regenerative items, to keep yourself alive. Like the last boss we
faced, if anyone gets below 5,000 HP, heal them or they’ll die the next
turn.
Keep fighting and try to keep everyone alive. Eventually, you’ll win the
battle.
Well, congratulations. You just finished Eternal Sonata. Save the clear data
when prompted and watch the game’s final scenes. Umm… that’s
all? Well, kind of. Wait for the credits to roll and wonder why the people
behind the game had to include each characters most preachy and/or
melodramatic lines along with the credits.
…and is it just me? Or did Claves urge everyone to come out of the
closet?
Anyway, congratulations on beating Eternal Sonata and thanks for reading my
guide. If you haven’t had enough, check below for the explanation of
Eternal Sonata’s Encore Mode, better known to gamers as New Game +.
**Author’s Note**
So that is the end of the walkthrough. I hope you enjoyed it. Of course,
you’ll have noticed that even though you’ve completed the game,
you don’t have all the Score Pieces and you seem to be nowhere near
finished. To unlock everything and get all the 360 achievements, you’ll
need to play through the game ? all over again.
What follows is a quick synopsis of everything that is different in the second
play through, also known as the Encore mode. Instead of simply copying and
pasting the entire walkthrough here with the extras added in, I will just list
and describe everything that is available to you in the Encore mode.
**Author’s Note**
*Part Three: The Encore Mode
*The Encore Mode
I bet you’re asking, “I gotta play through the whole thing AGAIN?!
” Of course not, you still have free will. If you want to see, hear and
collect everything in the game, though, yup ? you’ll have to play
it through once more. So, what is different about the second time? What do you
keep? What do you have to do over again?
Here are the main characteristics of Encore Mode:
-You’ll keep the Hero’s Crest, an item that allows you to enter
the Mysterious Unison area before tackling Double Reed Tower. This location is
where you will be able to up your party level to 6.
-You’ll keep all your Score Pieces and EZI artifacts. Some of these are
only available in Encore Mode.
-All the enemies are 1½ times stronger and have HP to match.
-Remember the Warp Shack in Baroque? The malfunctioning left side has been
repaired and can be used to warp nearly anywhere in the game. This opens a
couple of new sidequests, the ability to get Polka’s and
Allegretto’s “ultimate weapons,” two minor story events, a
new trade chain and the rest of the Score Pieces and EZI artifacts.
**Author’s Note**
Simply by playing through the game as you did the first time, most of the
differences in Encore Mode tend to be fairly obvious, so I’ll leave them
up to you.
**Author’s Note**
*Part Four: Supplemental Material
If you’ve made it down this far, you’re either doing a quick
search for an item or an achievement that you feel you might have missed or
forgotten or you are just checking out all the hard work I put into this.
You’ll notice that this guide has no weapon/armor/item guide and no
bestiary section. Why? To be honest, Eternal Sonata is very linear. Even
without the use of this guide, there is almost no chance you’ll overlook
a single enemy, item, weapon or piece of armor. Only the
“ultimate” weapons/armor in the game are a mystery, and even they
are easily obtained. Follow the main walkthrough and the Encore Mode FAQ and
you’ll have no problem in your quest to collect and see everything.
If you are one of those crazy completists, as I’ve been called one
myself from time to time, and you want to put together an enemy list or
encyclopedia of weapons and armor, feel free to send them to me. I’ll
add you to the guide and credit you with the hard work. Check the Contact Info
section of this guide for more details.
Ok, dear reader… here come the lists!
*Xbox 360 Achievements
Clave’s Resurrection (50) ? Collect 7 soul pieces
Score Piece Collector (100) ? Collect all 32 Score Pieces
EZI Worshipper (321) ? Collect all EZI items
Complete Chapter One (10) ? Self-explanatory
Complete Chapter Two (10) ? Self-explanatory
Complete Chapter Three (10) ? Self-explanatory
Complete Chapter Four (10) ? Self-explanatory
Complete Chapter Five (10) ? Self-explanatory
Complete Chapter Six (10) ? Self-explanatory
Complete Chapter Seven (10) ? Self-explanatory
Heaven’s Mirror (10) ? Complete Final Chapter
Grand Finale (70)? Defeat Frederic after Claves is unlocked
Hero’s Gate (30) ? Hero’s Crest for entry to Mysterious
Unison
Party Level 2 (10) ? Self-explanatory
Party Level 3 (10) ? Self-explanatory
Party Level 4 (10) ? Self-explanatory
Party Level 5 (10) ? Self-explanatory
Party Level 6 (10) ? Self-explanatory
Pirate’s Treasure (80) ? Obtain Dolce’s treasure
Rondo’s Return ? (50) ? Defeat Rondo is Mysterious Unison
Soul Released (79) ? Free Chord’s Soul in Fermata
Xylophone Treasure (80) ? Open secret Xylophone Tower area with orb
*Score Piece List/Locations
There are 32 total Score Pieces in Eternal Sonata. Some of them are only
available during the Encore Mode, so if you’re going for them all,
you’ll have to play twice. If you miss a first playthrough Score Piece,
it will still be available in Encore Mode.
Here are the Score Pieces available on the first playthrough.
1. Statue in Agogo Village
2. Chest in Fort Fermata
3. Boat north of Cantabile Inn
4. Chest in Woodblock Groves
5. Storage Room in Andante City
6. Near a suspicious rock in Andante City
7. Bookshelf on Baroque Ship
8. Bow of Baroque Ship
9. Pirate Ship Dolce
10. Record player in Baroque Castle
11. Emerald clock Baroque Castle
12. Front desk in Baroque City Inn
13. Snowman by Baroque City Entrance
14. Cave in Sharp Mountains
15. Fireplace in Sharp Mountain Lodge
16. Chest in Wah Lava Cave
17. Back alley behind Ritardando Bakery
18. Next to Ritardando Bakery
19. Chest in Mandolin Church Tunnel
20. Barrel in Baroque Tavern basement (only if you trigger 3rd pirate battle)
21. Shop near Celesta Forest: Entrance
22. Cello Tree at Cowbell Heights
23. Mysterious Unison Floor 4
24. Mysterious Unison Floor 9
25. Mysterious Unison Floor 12
**Author’s Note**
If you followed the walkthrough, you will not have entered the Mysterious
Unison in the first playthrough. The last three first playthrough Score Pieces
are located there. They will still be available in Encore Mode.
**Author’s Note**
Now we’ll look at the Score Pieces in the Encore Mode. The Warp Room in
Baroque City can reach a lot of these areas.
26. Play Score Piece 24 for Easygoing Flat in Tenuto Village
27. Heaven's Mirror Forest
28. Forte City Tavern
29. Near Forte City Inn
30. Baroque City sidequest; rescue mountain climber
31. Forte City NPC whiny guy who hurt himself)
32. Play Score Piece 19 for Disappointed Note at Cabasa Bridge
That should do it. All 32 Score Pieces will get you the Score Piece Collector
achievement for 100 gamer points. Neat!
*EZI Item List/Locations
EZI items have absolutely no use in the game. They are simply there for you to
collect. That is it. Make sure when you’re selling items, you
don’t sell any EZI items by accident.
First, we’ll look at the EZI items that can be obtained in your first
playthrough.
-EZI Cracker: Play Score Piece 2 with Gentlemanly Pop in Forte City Square
-EZI Scarf: Play Score Piece 4 with Captive Conga in Pirate Ship Dolce
-EZI String Phone: Play Score Piece 1 with Celebrity Marcato in Baroque Castle
-Smiling EZI: Play Score Piece 6 with Contrary Marimba in Baroque City
-EZI Egg: Play Score Piece 14 with Killer Bell Lyre in Sharp Mountains
-Cherry EZI: Play Score Piece 3 with Worrywart Horn in Ritardando
-EZI Pajamas: Play Score Piece 12 with Shallow Sweet in Baroque Castle
-EZI Paddle: Play Score Piece 7 with Granny's Girl Quena in Baroque City Inn
-EZI Handkerchief: Play Score Piece 18 with Conceited Choir in Baroque
-Rainbow EZI: Purchased for 10G in Elegy City
-Chapel EZI: Play Score Piece 13 with Desolate Saburo in Noise Dunes
These are the EZI items that can only be picked up in Encore Mode.
-EZI Certificate: Play Score Piece 5 with Wiseman Maracas in Glissando Cliffs
-EZI Photo: Play Score Piece 20 with Lonely Pitch at Lake Reverb
-Elite EZI: Play Score Piece 21 with Solitary String in Tenuto Village
-EZI Pendant: Play Score Piece 27 with Methodical Gospel in Ritardando
-Small EZI: Play Score Piece 29 with Precocious Flute in Agogo Village Clearing
-Swimming EZI: Play Score Piece 15 with Twilight JuJu in Chorus Plains
-Laughing EZI: Play Score Piece 9 with Strolling Ghost Note in Hanon Hills
-EZI Pocketbook: Play Score Piece 13 with Tenacious Cornet in Cantabile Inn
-Weekly EZI Magazine: Play Score Piece 16 with Gentle Harp in Baroque City
-EZI Bun: Play Score Piece 28 with Glamorous Oboe in Elegy City
That should be all of them. Collecting them all will net you the EZI
Worshipper achievement for 321 gamer points. Neat.
*Question And Answer
These are just some of the questions I’ve seen come up on various
message boards concerning the game. If you have one to add or need some help,
my email is listed in the Contact Info section. Do not hesitate to contact me.
Q: I can’t get the guy in the Baroque Bar basement to talk to me. What
can I do?
A: Really, you can’t do anything. In the Mandolin Catacombs under the
church in Ritardando, Pirate’s Note 2 told you to seek out six columns.
You should have done that while you were there.
Q: Can I go back to Ritardando and look for the pillars?
A: Not in this playthrough, you can’t. Try to remember it during the
Encore Mode.
Q: Help! The old woman I’m supposed to talk with is sleeping. Can I wake
her?
A: No. You should have spoken to her in Chapter Four. If she is sleeping,
there is no way to wake her. Sorry. Better luck next playthrough.
Q: Should I buy this game, how long is it and is it any fun?
A: If you are an RPG starved Xbox 360 owner, this will obviously be at the top
of your list. If you aren’t really into RPGs, there isn’t much new
here to drag you into the genre.
A: While writing the guide, the first playthrough took me around 30 hours.
Encore mode only took about 17 hours.
A: Yes, the game is fun but it drags on in some parts. You’ll often
begin a task and forget what your goal was by the time you get to the end. If
you use the guide, you won’t have problems with some of the more
puzzling areas but without it, they can become a baffling nightmare. It
isn’t the best game out there, but RPGs fans, Chopin fans and anime fans
will all be very happy with the end product.
Q: Is it worth playing the Encore Mode?
A: Yes and no. Doing so will net you all the 360 achievements, but there
isn’t enough difference between the two to make it worth the time for
most people.
Q: I’m trapped in Fort Fermata. Help!
A: This is the most difficult and confusing part of the entire game. If you
get lost, my advice would be to restart the area and use the guide to get
through.
Q: Will I learn anything from this game?
A: Maybe, but not enough to rival someone who stayed at a Holiday Inn last
night (commercial…funny…). The historical segments are worth
watching just for the slideshow, but you might get a thing or two from the
narrative.
Q: I need help with _____.
A: Email me and I’ll do my best to help out.
*Part Five: Everything Else
*Contact Info
If you need to contact me about anything in this guide, my email is nimerjm at
hotmail dot com (spam protection). Also, my Xbox Live tag is
nimerjm37…notes are appreciated but I probably won’t
respond… no 360 keyboard… I will, however, respond to emails with
Eternal Sonata in the subject bar. If anything is wrong or missing, let me
know so I can fix it.
You’ll notice that my gamertag doesn’t have all the Eternal Sonata
achievements unlocked. Due to my inability to do anything right, the Encore
Mode extra achievements are all attached to another gamertag. This was an
accident, so don’t jump all over me for not finishing the game on Encore
Mode. I did… but sadly, the ability to write guides and the ability to
not break or cause to malfunction every electronic device in my possession are
not mutually exclusive.
*Special Thanks
-Thanks to Bandai/Namco for the interesting and entertaining game.
-Thanks to IGN, and specifically Stephen Ng, for getting me the game, hosting
my guides and giving me a chance to get my foot in the door.
-Thanks to TowelFight, HateAndPlague, housemonkey and A Diabolical TLR, the
four most reliable posters on the GameFAQs message boards.
-Thanks to Activision for getting Dragonforce into Guitar Hero III
-Thanks to the French band Heavenly and the Finnish band Sonata Arctica for
the two best CDs in recent (and not so recent) memory (Virus and Unia,
respectively).
-Thanks to D3 of America for allowing me to give a great review to Dead Head
Fred (PSP). It’s an awesome game, by the way.
-Thanks to Ned Jordan (gamerstemple.com) for all the free games and for
publishing my reviews.
-Thanks to Microsoft and Bungie for getting me to buy into the hype and
purchase Halo 3. You’ll never get me to play online multiplayer, but the
campaign is actually pretty fun.
-Thanks to FUNimation for releasing Dragon Ball Z season by season, rather
than three episodes at a time.
-Most of all, thanks to everyone who put up with me while I was writing this.
*Conclusion
So that is all. Thanks for reading my guide and I hope it helped you get
through the game. You might also want to check my Bioshock guide at IGN, along
with a few DS FAQs. Oh, by the way, I’m still without a job, so drop me
a line if you have a position to fill. Farewell everyone… keep an eye
out for my The Legend of Zelda: Twilight Princess guide later next month, my
Mass Effect guide in late November and possibly a few others between now and
the end of 2007. Thanks again, don’t be offended if I don’t
respond to Xbox Live messages and let IGN know if you liked this guide!